Sportsbook Rules
Table of Contents
TopGeneral Rules
The legality of sportsbetting varies throughout the world and internet Sportsbetting may be unlawful
in some jurisdictions; it is the sole responsibility the BundlesBets account holder to ensure that they
understand and comply with any laws relevant to themselves in their own country/state/locale.
All posted bets are final and can not be cancelled.
All sporting events must be played on the date and site scheduled unless otherwise specified.
Sporting events postponed by more than 12 hours or rescheduled will constitute no action.
For betting purposes, the winner of an event will be determined on the date of the event's
conclusion. Sports-books do not recognize suspended games, protests, scoring amendments, result
reversals or overturned decisions.
TopIncludes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
Abandoned or
postponed matches are void unless rearranged and played in the same NFL weekly schedule (Thursday -
Wednesday local stadium time) except for those bets that have already been determined at the time of
abandonment or postponement.
If a match venue is changed, bets already placed will stand providing the home team is still
designated as such. If the home and away team for a listed match are reversed, then bets placed
based on the original listing will be void.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned,
and in multiples/parlays the selection is treated as a non-runner.
Weekly Props - Total Points Scored, Conference Points Scored, Will There Be A Shutout; will be
inclusive of the number of games as specified on site for each specific week. In the case of one or
more of those specified games being abandoned/postponed markets will be void unless they are
rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time), or
the outcome is already determined.
Weekly Markets - Highest/Lowest Scoring Team and Player Yardage markets, only the quoted
participant’s count. Any Team or Player who are involved in an Abandoned or Postponed match will be
treated as a non-runner and other participants subject to Rule 4 (Deductions) unless game is
rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time).
Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated
Otherwise
There must be 5 minutes or less of scheduled game time left for bets to have
action, unless the specific market outcome is already determined, unless stated otherwise. All NFL
match markets and pre-game props will be settled according to game stats on www.NFL.com published on
day of the game. Subsequent amendments do not affect settlement.
Double Result - Predict the result at half-time and end of regulation time. The game must be
completed for bets to have action. This market EXCLUDES overtime for settlement.
1st Quarter/Match Double – Predict the result at the end of the 1st Quarter and the end of regulation
time. The game must be completed for bets to have action. This market EXCLUDES overtime for
settlement.
Lowest/Highest Team Score - Only listed teams count. Dead-heat rules apply.
For pre-game props the game must be completed for bets to have action, unless settlement of bets is
already determined.
Team Totals, Odd or Even - Zero score by a team will count as Even for settlement purposes.
Team to Call 1st Timeout - Forecast which team will call the 1st timeout. Timeouts lost by any other
means, e.g. Coaches Challenges, Injuries etc. do not count.
Will Either Team Score 3 Unanswered Times - Forecast whether either team will score 3 consecutive
times during the game. A Score excludes any PAT's (point after touchdown or 2 point conversions).
First Offensive Play of the Game - This market is determined by the first offensive play from
scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then
bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble
will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.
Total Offensive Yards - Settlement is based on the Net Yards for both teams (includes sack yardage
lost).
Team to Gain Most Passing Yards – Settlement is based on the most gross yards thrown.
Team to Gain Most Rushing Yards – Settlement is based on the most Total Rushing yards gained
(includes negative yardage).
Penalties - All Penalty markets are based on the Penalty being accepted. Declined Penalties do not
count.
Player Props/Performances - Bets are action if player competes in one Down. Player match-ups are
action if both players compete in one Down. Push rules apply.
For the following markets your player must be dressed/active for bets to stand (as per the official
NFL Game Book):-
First/Last/Multi and Anytime Touchdown Scorer - Forecast the name of the scorer of the
first/last/multiple/anytime touchdown(s) in the game, or whether no touchdown will be scored. Any
Other Touchdown Scorer refers to any player not specifically listed.
Touchdown Shirt Numbers - If no touchdown scored then all bets are no action.
Scorecast - If there is no touchdown scored in the match then all bets will be settled as lost. If a
match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has
been scored all bets will be settled as singles on the selected player at the appropriate First
touchdown scorer odds.
Anytime Scorecast - If there is no touchdown scored in the match then all bets will be settled as
lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining after a
touchdown has been scored all bets will be settled as singles on the selected player at the
appropriate anytime touchdown scorer odds.
Wincast - If there is no touchdown scored in the match then all bets will be settled as lost. If a
match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has
been scored all bets will be settled as singles on the selected player at the appropriate First
touchdown scorer odds.
Team Wincast - If there is no touchdown scored in the match then all bets will be settled as lost. If
a match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has
been scored all bets will be settled as singles on the selected team at the appropriate Team to make
first score odds.
Halftime Scorecast - If there is no touchdown scored in the first half then all bets will be settled
as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining in the
first half after a touchdown has been scored all bets will be settled as singles on the selected
player at the appropriate First touchdown scorer odds.
1st Half Wincast - If there is no touchdown scored in the first half then all bets will be settled as
lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining in the first
half after a touchdown has been scored all bets will be settled as singles on the selected player at
the appropriate First touchdown scorer odds.
Quarterback props are based on Gross Passing Yards gained.
Pre-Game Prop Bets Which EXCLUDE Overtime
For the following markets the game must be
completed for bets to have action.
Double Result - Predict the result at half-time and end of regulation time.
In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated
Otherwise
The game or relevant quarter/half must be completed for bets to have action,
unless settlement of bets is already determined.
For settlement purposes:
Half bets (2nd
half will include any points scored in Overtime if played unless otherwise stated)
Quarter
bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
Double Result - Excludes overtime if played.
2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play - PATs do not count as
scores.
Result of Current Drive - Excludes overtime if played. If Team A has the ball and fumble, and the
ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as
Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will
be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team
bets will be settled as punt and a new drive market will be offered. Bets are void in the event of
an incomplete drive.
Make 1st Down on Current Drive - The Yes option is determined by achieving a new set of downs, either
by Run, Pass (this includes if a TD is scored as a result) or Automatic 1st Down Penalty. Safety,
and Field Goal will be settled as No (irrespective of Field Goal being made or not). Replayed Downs
due to non automatic Penalties, e.g offside, encroachment, delay of game, Illegal substitution,
excessive timeout(s), incidental grasp of facemask, neutral zone infraction, running into the kicker
or more than 11 players on the field at the snap, do not count, unless committed with 5 yards or
less to go.
Teasers
In the case of any of the selections resulting in a tie the selection will be
treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6
team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser
with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds
taken at the time the wager was placed. Where a Push results in a teaser being reduced to one
selection, the teaser will be treated as a single and paid out at the appropriate odds.
Season Props
All season props are based on the regular season matches only. Players
stats stand irrespective of any trades during the regular season. All bets are action regardless of
number of games.
Futures/Season Bets
Super Bowl winner, Conference Outright and Divisional Outright bets
stand regardless of the length of the season.
NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and
for CFL all 18 regular season games, unless the remaining games during the course of the season do
not affect the result.
AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.
NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules
apply).
Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL's Wildcard
selection.
Conference Number One Seed winner is the team designated by the NFL as the team who will have Home
Field advantage throughout the playoffs.
NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games
specified.
CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of
the respective division.
Conference/Division Betting
Teams participating in an outright tournament may be
grouped in conferences and/or divisions. For example NFL is grouped into 2 conferences (American
Football Conference and National Football Conference) each containing 4 divisions (North, East, West
and South). Prices are offered for each participating team to win their respective division and
conference.
For all spreads and totals bets Push rules apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the
official website of the relevant competition or fixture will be used to settle wagers. Where
statistics from an official score(s) provider or official website are not available or there is
significant evidence that the official score(s) provider or official website is incorrect, we will
use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopBaseball
All games must start on the scheduled date (local time) for bets to have action. If a game has been
postponed or cancelled before its due start time then all bets are deemed no action.
Non-MLB Baseball (including Minor League Baseball) - No listed pitchers and all bets are action
regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy
Rule being called, all bets will stand on the score at the time. For 7 innings games played as part
of a doubleheader the 6½ inning rule will apply.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned,
and in multiples/parlays the selection is treated as a non-runner.
MLB Wagers
It is the client's responsibility to ensure they are aware of any relevant pitcher changes. For game
Money Line/Total/Run Line Betting there are three options to choose from:
Action - Team against team regardless of the starting pitcher. Each team's starting pitcher is
defined for wagering purposes as the pitcher that throws the initial pitch. Pitchers can be
specified when placing wagers.
One Specified Pitcher - A wager on or against one specific starting pitcher regardless of the other
starting pitcher. Specified pitcher must start or wager is deemed no action.
Listed Pitchers Must Start - A wager that specifies both starting pitchers. Any variation constitutes
no action. Wagers with One Specified Pitcher and Listed Pitchers Must Start that were placed when
the named pitcher was originally listed are no action if the listed pitcher is changed and is then
re-listed back to the original pitcher.
Wagers placed on the named pitcher, after being re-listed, are action.
In the event of a change in one or both starting pitchers prior to the start of a baseball game then
the Money Line/Total/Run Line Betting may be adjusted. If one scheduled starting pitcher starts
against an unscheduled starting pitcher, or both starting pitchers were unscheduled, then all Action
and live One Specified Pitcher wagers will be computed at the opening price/line established with
the new starting pitcher(s).
Double pitching change, where a listed pitcher is changed then re-instated for betting purposes, bets
will be treated as a normal pitching change.
For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will
stand and be settled after the completion of the game. If the game is not completed within 72 hours
following the time of suspension, then all bets will be void unless settlement of bets is already
determined.
Matches Not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still
designated as such. If the home and away team for a listed match are reversed then bets placed based
on the original listing will be void.
4½ Innings Rule
Money Line - There must be at least 5 full innings of play unless the team batting second is leading
after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the
game is reached, then the winner is determined by the score after the last full inning (unless the
team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case
the winner is determined by the score at the time the game is called). Please note that suspended
games do not carry over (with the exception of MLB play-off games - see specific rule). However, in
the event of a Mercy Rule being called, all bets will stand on the score at the time.
6½ Innings Rule
Total and Run Line betting (for 7 innings games) - The game must go at least 7 full innings (or 6½
innings if the team batting second is ahead) for bets to have action. However, in the event of a
Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended
games do not carry over.
8½ Innings Rule
Total and Run Line betting - The game must go at least 9 full innings (or 8½ innings if the team
batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being
called, all bets will stand on the score at the time. Please note that suspended games do not carry
over (with the exception of MLB play-off games - see specific rule).
Pre-Game Lines
All pre-game bets include extra innings unless otherwise stated.
Where Mercy Rule is applied, all bets will stand on score at the time.
Money Line - Subject to 4½ innings rule.
Run Line, 3-Way Handicaps and Alternative Run Lines - Subject to 8½ innings rule.
Game Total, Team Totals, 3-Way Totals and Alternative Game Totals - Subject to 8 ½ innings rule
EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then
bets on the over will be settled as winners, with bets on the under settled as losers) or where the
natural conclusion of the game would have meant the outcome of the total quoted would be determined,
e.g. MLB game is called, or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be
settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural
conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches
settlement will be based on 9 innings only, in instances when the natural conclusion rule could
apply.
Most Hits, Total Hits, Team Hits - Subject to 8½ innings rule EXCEPT where the total has already gone
over, where bets on the over will be settled as winners, with bets on the under settled as losers.
4½ Innings Totals - Bets will be settled based on the score in the middle of the 5th inning (e.g. not
at the bottom of the 5th), unless the Total quoted has already gone over. Where this occurs all bets
will be settled as follows - over bets on quoted Total will be settled as winners, with under bets
on quoted Total being settled as losers.
4½ Innings Lines - Bets will be settled based on the score in the middle of the 5th inning (e.g. not
at the bottom of the 5th), unless the team batting first is ahead (with any run line applied) at the
start of the top of the 5th innings or score to go ahead (with any run line applied) in that inning,
in which case the team batting first will be settled as the winner.
3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the
total quoted has already gone over quoted total. Where this occurs all bets will be settled as
follows - over bets on quoted total will be settled as winners, with under bets on quoted total
being settled as losers.
3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have
been completed, unless the team batting second is already ahead (with any run line applied) at the
middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in
which case the team batting second will be settled as the winner.
Pre-Game Props Including Player Props
Where Mercy Rule is applied, all bets will stand on score at the time.
Listed pitchers must start for bet to have action. Extra innings count unless specified otherwise.
All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of
bets is already determined.
Double Result - Result after 4½ innings, plus result for the whole game.
Game Total Odd/Even - If the combined score is zero then bets will be void.
Highest Scoring Period - 8 ½ innings rule applies.
Team Total Odd/Even - If team score is zero then bets will be void.
Total Runs 5-Way - 8½ innings rule applies unless the total has already reached the highest band, in
which case that band will be settled as the winner.
Winning Margins - Subject to 8 ½ innings rule. Settlement includes extra innings for MLB; for non MLB
where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a
game is called/suspended bets will be void.
Lead After x Innings - Bets will be settled on the result after the first x innings have been
completed, unless the team batting second is already ahead at the middle of the relevant inning, or
scores to go ahead in that inning, in which case the team batting second will be settled as the
winner.
First to Score/Race to x Runs - The first team to reach the required number of runs will be settled
as the winner. Bets on Neither require the 8½ innings rule to apply to be settled as winners.
Team Scoring First Wins Game - 8 ½ innings rule applies.
Last to Score - 8½ innings rule applies.
Team with Highest Scoring Innings - Will be settled on the single highest scoring half-inning of the
game. If both teams have the same highest score then Tie will be settled as the winner (even if one
team has attained this score more often than the other). 8½ innings rule applies.
Extra Innings Yes/No - Will be settled as Yes if the score is tied after 9 innings (or the statutory
number of innings if this is not 9), even if later innings are not played for any reason.
When Will Most Runs Be Scored? - 8½ innings rule applies.
First HR Will Be? - Will be settled on the first HR hit in the game. Bets on “No HR” require the 8½
innings rule to apply to be settled as winners.
Match-ups: Most (Total) Bases*/Most Hits/Most Strikeouts - For these match-ups to have action both
players must be in official starting line up. 8½ innings rule applies, unless both players, or the
player losing the match-up, have already been substituted out of the game. Both listed pitchers (at
time of placing wager) must start for bets to have action.
Player Performance: (Total Bases*/Total Hits/Total Strikeouts/To Hit a HR/Record a Walk/Record an
RBI/Score a Run). The player must be in the official starting line up and the opposing listed
pitcher (at time of placing wager) must start for bets to have action. 8½ innings rule applies,
unless settlement of bets is already determined, either by the player achieving the required outcome
or by being substituted out of the game without having done so.
*Total Bases are calculated by adding all hits a player makes as per Single = 1 Base, Double = 2,
Triple = 3, Home Run = 4. Only these count.
Starting Pitcher Completed Innings - Pitcher must start for bets to have action. Bets will be settled
based on the number of full innings that the starting pitcher pitches. Bets will be void if the game
is called or suspended with the starting pitcher still in the game and not yet having reached the
required number of innings.
Daily Props
These markets refer to a group of games played on a particular date. There are no Listed Pitchers
(bets stand regardless of Pitchers changes).
Grand Salami is the total of all runs scored in the relevant games. All games must be played and go
at least 8½ innings for action, even if the total goes over with some games postponed or called.
Homes vs Aways - All games must be played and go at least 8½ innings for action.
Highest Scoring Team - All games must be played and go at least 8½ innings for action.
Highest/Lowest Score of Night refers to total number of runs scored by any one team and Total
Shutouts refers to the number of teams scoring no runs. For these markets only games going at least
8½ innings will be considered for settlement purposes. For these bets to have action a minimum
number of games must go 8½ innings as per the following table:
Total Games in Prop - Number Required to Go 8½ for Action
5 and under - All games
6 to 8 - All but one
9 and over - All but two
In-Play
Where Mercy Rule is applied, all bets will stand on score at the time.
All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.
Money Line - Subject to 4½ innings rule.
Run Line/Alternative Handicap - Subject to 8½ innings rule.
Game Totals/Alternative Totals - Subject to 8 ½ innings rule EXCEPT where the game total has already
gone over, (if game total has already gone over the quoted total, then bets on the over will be
settled as winners, with bets on the under settled as losers) or where the natural conclusion of the
game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called,
or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or
10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs.
Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in
instances when the natural conclusion rule could apply.
Team Totals - Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team
total has already gone over the quoted total, then bets on the over will be settled as winners, with
bets on the under settled as losers).
3-Way Handicap - Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.
To Go To Extra Innings - The end of the 9th inning must be complete for bets to have action. If the
score is tied after 9 innings then this market will be settled as Yes even if the extra innings are
not played due to the game being called/suspended.
To Win Inning (Current/Next) - Top and bottom of the specified inning must be completed unless the
team batting second in the specified Inning is winning when game is called/suspended.
Inning Run Line (Including Alternatives) - Top and bottom of the specified innings must be completed
for bets to have action, unless the team batting second in the specified Inning has already covered
the run line and cannot be overtaken.
Inning Total (Including Alternatives) - Top and bottom of the specified innings must be completed for
bets to have action, unless the Total quoted has already gone over at time the game is
called/suspended.
A Score in the Inning (Current/Next) - Top and bottom of the specified inning must be completed,
unless settlement of bets is already determined.
A Score in Half Inning/Hit in Half Inning (Current/Next) - Specified half inning (top or bottom) must
be completed unless a run has already been scored/hit has already occurred when the game is
called/suspended.
Team to have Most Hits in the Inning (Current/Next) - Top and bottom of the specified inning must be
completed for bets to have action, unless the team batting second in the specified inning has most
hits when game is called/suspended.
Total Hits in the Inning (Current/Next)/Total Runs in Inning (Current/Next) - Top and bottom of the
specified inning must be completed unless settlement has already been determined.
Leader After 'X' Innings - Top and bottom of the specified inning must be completed for bets to have
action, unless team batting second leads and cannot be overtaken at time the game is
called/suspended. In the event of a mercy rule being applied, any incompleted innings leader
markets, will be deemed to be won by match winner.
Race to Markets/Team Totals/Total Hits - 8½ innings rule applies unless settlement of bets is already
determined, or if the natural conclusion of the game would have meant the outcome of bets would be
determined. Specifically for MLB Spring Training matches settlement will be based on 9 innings only,
in instances when the natural conclusion rule could apply.
If a tied game is called or suspended and the natural conclusion of a game requires a winner then
bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3
after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as
Neither.
Team to Score Next - In the event that the game is abandoned all markets on runs already scored will
stand. Bets on the next run at time the game is called/suspended will be no action.
Winning Margin - Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non MLB
where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a
game is called/suspended bets will be void.
Futures - General Rules
Regular Season Wins/Match-Ups - Team must complete at least 160 regular season games for bets to have
action unless the remaining games during the course of the season do not affect the result.
Will there be a ‘’Perfect Game’’ in Regular Season - For the outcome to be settled as ‘Yes’, there
must be an MLB regular season game in which a pitcher (or combination of pitchers) pitches a victory
that lasts a minimum of 9 innings and in which no opposing batter reaches any base during the course
of the game.
Regular Season Specials – All markets refer to season statistics accrued in MLB and are transferable
between American League and National League. Statistics accrued in any other League do not count.
Wins Recorded by a Pitcher / Pitcher to Record the Most Wins / Number of Pitchers to win 20 or more
games - Refers to the number of wins credited by the MLB official scorers.
Player to Hit the most Home Runs - Refers to the number of Home Runs recorded by the MLB official
scorers.
To Win Pennant - The team that progresses to the World Series will be deemed the winner of the
pennant.
Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations)
are not completed or are changed.
Outright, Pennant and Divisional Betting
All bets stand regardless of team relocation, team name change, season length or playoff format.
Winner of American/National League Wildcard Betting
Winner deemed to be the team that
advances to the Divisional Playoffs via the American/National League Wild Card game.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopBasketball
Game and Prop Betting
All games must start on the scheduled date (local stadium time) for bets to have action. If a match
venue is changed, bets already placed will stand providing the home team is still designated as
such. If the home and away team for a listed match play the fixture at the away team venue then bets
will stand providing the home team is still officially designated as such, otherwise bets will be
void.
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the
specific market outcome is already determined.
Specifically for the 3x3, Streetball and Big3 match versions of the sport, settlement will be based
on official competition rules. Where a match starts but is not completed, bets will be void unless
the specific market outcome is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned,
and in multiples/parlays the selection is treated as a non-runner.
Pre-Game Bets, Including Game Props
All pre-game bets include overtime unless otherwise stated.
Player Match-Ups/Performances
Wagering is available on the performance of a named player in a variety of achievements e.g. points,
rebounds, assists, blocks, free throws. Push rules apply.
Relevant players must be dressed and see court-time for bets to have action. Overtime counts for any
player props unless specified otherwise.
Individual player's performances are matched for betting purposes in a player match-up. Handicaps may
be used and are applied to each player's actual score to determine the result. Push rules apply.
Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5
statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5
statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.
In-Play Game Bets INCLUDE Overtime
If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game
time left for bets to have action.
In-Play Half Bets INCLUDE Overtime
The first half must be completed for first half bets to stand. If a game is postponed or cancelled
after the start, for game and second half bets there must be 5 minutes or less remaining for bets to
have action, unless settlement of bets is already determined.
In-Play Quarter Bets INCLUDE Overtime
The quarter must be completed for bets to have action, unless settlement of bets is already
determined.
NBA Futures/Tournament Props
Regular Season Wins/Match-Ups - Team must complete at least 80 regular season games for bets to have
action unless the remaining games during the course of the season do not affect the result.
To Win Division - NBA tie-break rules apply.
To Win Conference - The team that progresses to the NBA Championship will be deemed the winner of the
conference.
Settlement of all markets will be determined by official rankings and statistics provided by
tournament governing bodies, eg. NBA, FIBA.
Furthest Progressing Team and Stage of Elimination - The highest official ranking (provided by the
tournament governing body) will be used for settlement except when teams are eliminated at the same
stage and no ranking is available to distinguish settlement - in which case bets will be void.
Outright, Division, Conference and Regional Betting
All bets stand regardless of team relocation, team name change or season length.
Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations)
are not completed or are changed.
Teasers
In the case of any of the selections resulting in a tie the selection will be treated as a Push and
the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie
will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert
to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the
wager was placed. Where a Push results in a teaser being reduced to one selection, the teaser will
be treated as a single and paid out at the appropriate odds.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopCricket
All Matches
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still
designated as such. If the home and away team for a listed match are reversed then bets placed based
on the original listing will be void.
Batsman Matches
Note that in test and county championship matches only the first innings counts. Bets will stand
after batsman has faced one ball or is given out before first ball is faced. In the event of two or
more players ending on an equal number of runs then bets void.
Batsman Match Runs
The following minimum number of overs must be scheduled, and there must be an official result
(Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already
determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and County Championship Matches - The whole match counts. In drawn matches there must be a
minimum of 200 overs bowled.
Batsman Runs (In-Play)
Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is
faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of
delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the
number of overs being reduced by 5 overs or more than that scheduled when the bets were struck
unless settlement of bets is already determined.
Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in
the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck
unless settlement of bets is already determined.
To Score 50/100/150/200/250/300/350/400
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score
counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of
delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the
number of overs being reduced by 5 overs or more than that scheduled when the bets were struck
unless settlement of bets is already determined.
Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in
the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck
unless settlement of bets is already determined.
To Score Most Runs - Group
Quoted players must reach the crease for bets to stand. Settlement is based on the official score(s)
of the specified batsman. Dead-heat rules apply.
Player Performance
These markets use a points based scoring system to determine their outcome. The point schedule is as
follows:
1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded
on non-selected players.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless
settlement of bets is already determined. In Test and First Class matches, the whole match counts.
In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets
is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and
there must be an official result unless settlement of bets is already determined. In matches where
the number of overs has been reduced and the outcome has not already been determined then bets will
be void.
1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty
runs will be included. The over must be completed for bets to stand unless settlement is already
determined.
Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must be an official result
(Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For
settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of
200 overs bowled.
A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result
(Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of
200 overs bowled.
Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must be an official result
(Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of
200 overs bowled.
1st Wicket Method
The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled
on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be
void.
Runs at Fall of 1st Wicket
At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is
already determined.
Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is
abandoned due to outside interference then all bets will be void unless settlement is already
determined. If a match is reduced in overs and a match result is reached then the team who effected
most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In
matches determined by a Super-Over any run out during the Super-Over will not count for settlement
purposes. In Test and First Class Matches all innings of the match will count.
1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless
of which team bats first. The following minimum number of overs must be scheduled otherwise all bets
are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - Declarations will be considered the end of an innings for settlement
purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an
innings not being completed due to outside interference or inclement weather all bets will be void
unless settlement is already determined.
Man of the Match
Bets will be settled on the officially declared man of the match. Dead-heat rules apply.
Highest 1st Innings Opening Partnership / Highest Opening Partnership
Bets stand once 1 ball has been bowled in each team's 1st innings. Settlement is based on the 1st
innings only. In the event of a Tie, where the market offered is a two-way option dead-heat rules
apply.
Most Match Sixes
If a match is abandoned due to outside interference then all bets will be void, unless settlement is
already determined. In Test and County Championship matches, the whole match counts. In drawn games
a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already
determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be
an official result unless settlement of bets is already determined. In One Day matches where the
number of overs has been reduced and the outcome has not already been determined then bets will be
void. For settlement purposes this is all deliveries from which a batsman is credited with exactly
six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the
Super-Over will not count for settlement purposes.
Outside interference does not include weather events.
Total Match Sixes
If a match is abandoned due to outside interference then all bets will be void unless settlement is
already determined.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless
settlement of bets is already determined. In Test and County Championship matches, the whole match
counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement
of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs
and there must be an official result unless settlement of bets is already determined. In One Day
matches where the number of overs has been reduced and the outcome has not already been determined
then bets will be void. For settlement purposes this is all deliveries from which a batsman is
credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over,
sixes hit during the Super-Over will not count for settlement purposes.
Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather
then bets will be void, unless settlement is already determined. In the event of a tie, bets will be
void.
Next Man Out/Next Batsman Out
If either batsman retires hurt or batsman at the crease is different from those quoted then all bets
placed on both batsmen will be made void and stakes returned. In the event of no further wickets
falling then all bets will be void and stakes returned.
Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other. If no further wickets
fall all bets will be void.
Method of Dismissal (2-Way)
The options available are: Caught and Not Caught.If no further wickets fall all bets will be void.
Will Team Win By An Innings
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless
settlement is already determined, otherwise bets will be void.
Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.
Next Over Runs / Next Over Runs Odd/Even
Extras and penalty runs will be included. The over must be completed for bets to stand unless result
already determined. If an innings ends during an over then that over will be deemed to be complete
unless the innings is ended due to inclement weather in which case all bets will be void. Zero will
be deemed to be an even number.
Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an over then that over will be
deemed to be complete unless the innings is ended due to inclement weather in which case all bets
will be void. Bets will be void if the run count is Zero for a specified Over.
Wickets in Next Over
The over must be completed for bets to stand unless result already determined. If an innings ends
during an over then that over will be deemed to be complete unless the innings is ended due to
inclement weather in which case all bets will be void.
To Score Most Runs
Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of
the specified batsman.
Session Runs
Extras and penalty runs will be included. 20 overs must be complete for bets to stand.
1st Innings Run Handicap
Both team's 1st Innings must be completed (including declarations) for bets to stand.
Wickets Lost
One ball must be bowled for bets to stand.
Player of the Series
Any quoted player, who takes no part in the specified series, will be void (market may be subject to
a Rule 4 (Deduction)). Winner as declared by the ICC. Dead-heat rules apply.
Series Correct Score
Bets void if the designated number of matches are not completed.
Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to
a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets,
then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.
Bowler Matches (Series)
In the event of both bowlers taking an equal number of wickets then the bowler with the least number
of runs conceded will be deemed the winner.
Batsman Matches (Series)
In Test Series, runs scored in both innings will count. In the event of two or more players ending on
an equal number of runs then bets void.
Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.
Top Team Spinner (Series)
In the event of two or more spinners taking an equal number of wickets then the spinner with the
least number of runs conceded will be deemed the winner.
One Day/Twenty20 Matches
Match Betting
In matches affected by adverse weather bets will be governed by the official competition rules with
the following exception: if a match is decided on either a bowl out or the toss of a coin then all
bets will be void.
Where no price is quoted for the tie and the official competition rules determine a
winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner
then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner
then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the
side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs
cricket, the set number of overs has been played or play is terminally stopped by weather or bad
light).
If a match is abandoned due to outside interference then bets will be void unless a winner is
declared based on the official competition rules. In the event of a change of opponent from the one
advertised then all bets for that match are void.
Outside interference does not include weather events.
If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its
advertised start time.
Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already
determined. If a series is drawn and no draw option is offered, bets will be void.
Race to 10 Runs
Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets
stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10
runs then the option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then
bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning
option.
Match Handicap
The handicap is added at the end of the match. If the team batting first wins or ties the match then
Runs Handicap will be used for settlement purposes.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the
side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs
cricket, the set number of overs has been played or play is terminally stopped by weather or bad
light).
If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If
a match is abandoned due to outside interference then bets will be void. If the match is affected by
weather or any other delay and overs are reduced in either innings then all bets will be void.
Outside interference does not include weather events.
Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man
are void. Bets on players who are selected but do not bat or field will be settled as losers.
Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed,
otherwise bets void.
- One Day Internationals - 20 overs
- All Domestic 40 Over Competitions - 10 overs
- All
Domestic 50 Over competitions - 20 overs
- All Twenty20 Matches - 5 overs
In event of two or more players ending on an equal number of wickets then the bowler with the least
number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a
wicket, all bets will be void.
Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of
rain or any other delay results in the number of overs being reduced by 5 or more from that
scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that
scheduled when the bets were struck unless settlement of bets is already determined. In matches of
10 overs or less, bets will be void if the entire innings is not completed, unless settlement of
bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from
which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over
rate by the bowling team will not count for settlement purposes.
Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all out or complete all 50 overs
for the score to count.
Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result
of the market. If a team declares or reaches their target then the total amassed will be the result
of the market. Bets will be void should no more play take place following the intervention of rain,
or any other delay, as the ability to reach previous quotes offered will have been removed. If
settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the
field due to an intervention on a total of 135 then previous quotes equal to, or less than, this
total will be settled. However, quotes higher than this will be void.
Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market.
If a team declares or reaches their target then the over number at that time will be the result of
the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.
For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as
opposed to specifying balls bowled in an over.
Bets will be void should no more play take place following the intervention of rain, or any other
delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets
can be determined they will be settled accordingly. e.g. Should a team leave the field due to an
intervention during over 17 then previous quotes less than this total will be settled. However,
quotes higher than this will be void.
Runs Off Delivery (Including Alternative Quotes)
For settlement purposes all extras count as deliveries. For example, if an over starts: Wide - No
Ball - Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will
be included.
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void,
unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all
out in less than the selected overs or reaches their target) then bets will stand.
Wickets Lost by 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a
team declares or reaches their target then the wickets lost at that time will be the result of the
market.
A Fifty to Be scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result
(Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For
settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Total Runs in Match
The following minimum number of overs must be scheduled otherwise all bets are void, unless
settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Player to Score Most Sixes
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man
are void. The following minimum number of overs must be scheduled otherwise all bets are void,
unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.
In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement
purposes.
Highest Individual Score
The following minimum number of overs must be scheduled otherwise all bets are void, unless
settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Batsman Groups
The following minimum number of overs must be scheduled otherwise all bets are void, unless
settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Quoted players must reach the crease for bets to stand otherwise bets are void.
Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply.
Test Matches
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a
tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the
side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs
cricket, the set number of overs has been played or play is terminally stopped by weather or bad
light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.
Top Batsman/Bowler
Only the first inning counts.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do
not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the
least number of runs conceded will be deemed the winner.
A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team
batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise
bets are void unless settlement is already determined. For settlement purposes any batsman’s score
of 50 or above will count.
A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team
batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise
bets are void unless settlement is already determined. This market is based on a century (as opposed
to 100 runs) being scored.
Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the
1st innings being forfeited all bets will be void. In the event of an innings not being completed
due to outside interference or inclement weather all bets will be void unless settlement is already
determined. For settlement purposes any batsman’s score of 50 or above will count.
Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the
1st innings being forfeited all bets will be void. In the event of an innings not being completed
due to outside interference or inclement weather all bets will be void unless settlement is already
determined.
Player Match Wickets
Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings count.
Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless
settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from
which a batsman is credited with exactly six runs (including All-run/Overthrows).
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void,
unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all
out in less than the selected overs or reaches their target) then bets will stand.
First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat
rules apply.
Series Betting
Bets void if the designated number of matches are not completed. For series batsman total runs and
player matches runs scored in both innings of all the matches in the series will count. For player
performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in
the series will count.
Which Player Will Score the Fastest Fifty in the Series?
This will be measured in terms of number of balls faced to reach fifty. Dead-heat rules apply.
Which Player Will Score the Fastest Hundred in the Series?
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.
Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for bets to stand unless result
already determined.
Make a Century (Yes/No)
To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are
void. Bets on players who are selected but do not bat will be settled as losers.
Top Batsman / Bowler (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the
starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as
losers. Dead-heat rules apply.
Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled
unless All Out or team declares. Otherwise bets void, unless settlement of bets is already
determined.
Fall of 1st Wicket in Match Over/Under Runs
The total innings runs scored by a team before the fall of the 1st wicket determines the result of
the market. If a team declares or reaches their target then the total amassed will be the result of
the market.
Will There Be a Run Off 1st Ball of Match
Extras and penalty runs will be included. In the event of no play bets will be void.
Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is
forfeited.
To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before first
ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand
irrespective of delays caused by rain or for any other reason.
To Save Follow On
For settlement purposes this market will be determined by whether or not the team batting second
reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must
complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.
County Championship Matches
Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is
abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat
rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the
side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs
cricket, the set number of overs has been played or play is terminally stopped by weather or bad
light).
Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless
settlement of bets is already determined.
Top Team Batsman/ Team Bowler
Only the first innings count.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do
not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the
least number of runs conceded will be deemed the winner.
First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat
rules apply.
Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result
of the market. If a team declares or reaches their target then the total amassed will be the result
of the market. Bets will be void should no more play take place following the intervention of rain,
or any other delay, as the ability to reach previous quotes offered will have been removed. If
settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the
field due to an intervention on a total of 135 then previous quotes equal to, or less than, this
total will be settled. However, quotes higher than this will be void.
Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market.
If a team declares or reaches their target then the over number at that time will be the result of
the market.For example if a wicket falls after 46.2 overs, we settle on 47th over.
For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as
opposed to specifying balls bowled in an over.
Bets will be void should no more play take place following the intervention of rain, or any other
delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets
can be determined they will be settled accordingly. e.g. Should a team leave the field due to an
intervention during over 17 then previous quotes less than this total will be settled. However,
quotes higher than this will be void.
Runs Off Next Ball (Including Alternative Quotes)
For settlement purposes all extras count as deliveries. For example, if an over starts: Wide - No
Ball - Four, then the Four is deemed to be the third ball of the over.
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void,
unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all
out in less than the selected overs or reaches their target) then bets will stand.
Wickets Lost By 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a
team declares or reaches their target then the wickets lost at that time will be the result of the
market.
Batsman Number of 4's
For settlement purposes this is all deliveries from which a batsman is credited with exactly four
runs (including All-run/Overthrows).
Bets will be void if the intervention of rain or any other delay results in the number of overs being
reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is
already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or
more from that scheduled when the bets were struck unless settlement of bets is already determined.
In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless
settlement of bets is already determined.
Batsman Number of 6's
For settlement purposes this is all deliveries from which a batsman is credited with exactly Six runs
(including All-run/Overthrows).
Bets will be void if the intervention of rain or any other delay results in the number of overs being
reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is
already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or
more from that scheduled when the bets were struck unless settlement of bets is already determined.
In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless
settlement of bets is already determined.
Team Runs Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already
determined, otherwise bets are void.
Team Wickets Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already
determined, otherwise bets are void.
To Save Follow On
For settlement purposes this market will be determined by whether or not the team batting second
reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must
complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.
Cricket World Cup
Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and
wickets actually registered count.
Total Tournament Wides
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and
is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide
deliveries bowled.
Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or
reduced in overs.
Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs
(including All-run/Overthrows). For settlement purposes the official total will stand regardless of
any matches being abandoned or reduced in overs. Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.
Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.
Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.
First Team Century
Should two players score a century in the same game, for settlement purposes the winner shall be
deemed the one who has reached their century first in terms of time. If no player scores a century
then bets will be void. Stakes will be returned on any player who does not participate in the
tournament.
First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement purposes the winner shall be
deemed the one who has taken their fifth wicket first in terms of time. If no player takes five
wickets then bets will be void. Stakes will be returned on any player who does not participate in
the tournament.
Fastest 100 Scored
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.
Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with
consecutive deliveries in the same match) is officially recorded during the tournament.
Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopCycling
Individual Stage/Outright Betting/Rider Finishing Position
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise
bets will be void and stakes returned. All bets are settled on the official classification(s)
listings, published by the respective race governing bodies, at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect bets.
For Team Classification markets, settlement is based on final standings in time based classifications
(should there be more than one Team Competition in a specified event).
Outright markets may be subject to a Rule 4 (Deduction).
Match-Ups
Match-ups will be settled upon the cyclist achieving the highest placing in the specified
event/stage. In the event of one or both cyclists not passing the starting line then bets will be
deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be
deemed void. If both cyclists start a specific event/stage and only one fails to finish then the
cyclist who completes the specific event/stage will be deemed the winner.
Event Specials
All-in compete or not. The specified event must be completed in full (statutory number of stages),
otherwise bets will be void unless the result is already determined. For ‘number of rider’ specials,
the statutory number of teams must start the specified event for bets to stand.
The following markets are subject to the ‘Event Specials’ rules: Top Of The List, Stages Won By
Cyclist, Average Speed Of Race, Cyclist Top 3 Finish, Cyclist Podium Finish and Team Of The Winning
Cyclist.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopDarts
Outright Betting
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
Pre-Game Match Betting
In the event of a match starting but not being completed, the player progressing to the next round or
being awarded the victory will be deemed the winner for settlement purposes. For Premier League
darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement
purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the
match result is a tie.
In-Play Betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets
will be void, except for those bets the outcome of which has already been determined at the time of
abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.
Handicap 2-Way and 3-Way Leg Betting/Set Betting
In the event of the statutory number of legs/set not being completed, changed, or differing from
those offered for betting purposes then all bets are void. All bets will be void if match is not
completed.
Individual Player Averages
All bets void if the match is not completed. Bets settled from results on official PDC Website: www.planetdarts.tv
Individual Player Checkouts
If match is not completed then all bets are void unless the quote has been exceeded.
First Leg/Set Markets
All bets void if the first leg/set is not completed, unless the outcome has already been determined.
First/Final Leg Winning Double - Colour
The Bull counts as red. The leg must be completed for bets to stand.
First Leg Winning Double - Value
The Bull counts as Any Other. The leg must be completed for bets to stand.
Leader After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.
Score After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.
Race to 3 Legs
Either player must win 3 legs for bets to stand.
Highest Checkout 3-Way
If match is not completed then all bets are void unless the quote has been exceeded.
Highest Checkout 2-Way
If match is not completed then all bets are void unless the quote has been exceeded. If players Tie
then bets are void.
Checkout Total Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been
determined. For 2-Way markets if players Tie then bets are void.
Next Leg Checkout
The Bull counts as red. The leg must be completed for bets to stand.
Total Legs/Sets
If match is not completed then all bets are void unless the quote has been exceeded.
Checkout Markets
The Bull counts as red. The leg must be completed for bets to stand.
Most 180s
All bets void if match is not completed.
180s Totals Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been
determined.
First 180
All bets void if match is not completed, unless the outcome is already determined. If no 180 is
scored bets will be void.
170 Finish in Match
All bets void if match is not completed, unless the outcome has already been determined.
Double Result (Legs/Sets)
Predict the result after the specified number of legs/sets and the overall winner of the match. All
bets void if match is not completed.
First Dart Markets
Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed
as Other for settlement purposes. In a match format where Double In is used, the market will be void
if offered in error.
First Break Of Throw
All bets void if match is not completed, unless the outcome is already determined. If there is no
break of throw in the match bets will be void.
9 Dart Finish
All bets void if match is not completed, unless the outcome has already been determined.
Premier League Specials
To Reach/Not to Reach the Semi Final - The player must take part in one league match for bets to
stand.
League Phase Position - Settlement will be determined by the players finishing position in the
league phase of the competition (following the Week Fifteen fixtures). Dead-heat rules apply.
To Be Relegated - Following the Week Nine fixtures, the bottom two players in the league table (who
are subsequently eliminated from the competition), will be deemed winners for settlement
purposes.
Regular Season Winner - For settlement purposes this refers to the player who tops
the league table following the Week Fifteen fixtures.
Darts Weekly Specials (Premier League)
Bets on any of the below listed weekly markets will be void if the scheduled number of matches do not
take place, in the specified Premier League Week, unless the outcome has already been determined:
9 Dart Finish in week (Week 1,2,3 etc)/170 Finish in Week/Player with Highest Checkout/Player to
Score Most 180’s.
Darts Daily Specials
Bets on any of the below listed daily markets will be void if the scheduled number of matches do not
take place, on the specified day of a tournament, unless the outcome has already been determined:
9 Dart Finish on day (Day 1,2,3 etc)/170 Finish on day/Which game will produce most 180’s on
day/Which game will produce highest checkout on day/Total 180’s on day/Player to score highest
checkout on day/ Player to Score Most 180’s on day.
Dart Specials
Total 180s in a Match - All bets void if match is not completed unless total 180s has already
exceeded the quote.
Highest Checkout in a Selected Match - All bets void if match is not completed unless highest
checkout has exceeded the quote.
Will Selected Player Record a 9 Dart Finish in a Match - All bets void if match is not completed
unless a 9 dart finish already achieved.
Will Selected Player Record a 9 Dart Finish in the Tournament - Player must throw 1 dart in the
tournament for bets to stand.
Will There Be a 9 Dart Finish in the Tournament - Tournament must be completed. Bets stand regardless
of player withdrawals.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopE-Sports
Settlement will be based on the official result as declared by the relevant governing body of the
specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be
subject to a Rule 4 (Deduction).
An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is
played within 48 hours of the originally scheduled start time.
Bets will be void if the fixture is listed incorrectly.
In the event of a team name change occurring as a result of a team leaving an organisation, joining
another organisation or officially changing their name, all bets will stand.
If a match is played before the scheduled start date/time, then all bets placed after the actual
starting time will be void. All bets placed before the actual starting time will stand.
To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is
replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event
of a match or map starting but not being completed, then all bets will be void unless after the
start of the match a player is disqualified, in which case the player/team progressing to the next
round or being awarded the victory by the governing body of the specified competition, broadcast or
game API will be deemed the winner for settlement purposes.
If a player/team is given a walkover on at least one map before the match starts, all bets will be
void.
If a match or map is replayed due to a disconnection or non-player related technical problem,
pre-game bets will stand on the replayed match or map in accordance with the official result. All
in-play bets on the affected match or map will be void unless the outcome is already determined, and
the replayed match or map will be treated as a separate entity.
Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps - Bets are void if the
statutory number of maps are changed, or differ from those offered for betting purposes. In the
event of a fixture starting but not being completed, bets will be void unless the outcome is already
determined.
To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be
void unless the outcome is already determined.
StarCraft II
Map Betting: In the event of a draw, To Win Map market will be voided.
Winning Race / Winning Player Nation: In the event of a fixture starting but not being
completed, bets will be void unless the outcome is already determined.
CS:GO
Where Overtime can be played, this will be included in the settlement of markets;
unless the Draw participant is quoted for a specific market, in which case settlement will be based
on regulation time only.
Map/Round Betting - Bets are void if the statutory number of maps/rounds are changed, or differ from
those offered for betting purposes.
Round Betting - If a round is replayed due to a disconnection or non-player related technical issue,
pre-game bets will stand on the replayed round in accordance with the official result. All In-Play
bets on the affected round will be void unless the outcome is already determined and the replayed
round will be treated as a separate entity.
Player Match-Ups – In the event of a specified player not playing the entire map, all bets will be
void unless the outcome is already determined.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Bomb
markets: Will be settled based on the official scoreboard, broadcast or game API.
LOL
Map Betting: In the event of a draw, To Win Map market will be voided.
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will
be settled based on the official scoreboard, broadcast or game API.
Monster markets: Will be
settled based on the official scoreboard, broadcast or game API.
Building markets: For
settlement purposes all buildings destroyed count as being destroyed by the opposing team,
regardless of whether the last hit was from a Champion or Minion or whether or not they are
respawned buildings.
In the event of a surrender, the final number of Towers and Inhibitors
destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game
at the point of surrender. These additional buildings will be treated as though destroyed by the
winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender,
bets on Next Building Destroyed markets will be void.
All time based bets are settled on the
in-game clock, and do not include the period before minions spawn. In the event of a fixture
starting but not being completed, bets will be void unless the outcome is already determined.
DOTA2
Map Betting: In the event of a draw, To Win Map market will be voided.
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will
be settled based on the official scoreboard, broadcast or game API.
Creep markets: Will be
settled based on the official scoreboard, broadcast or game API. Settlement is determined by the
team to slay Roshan, and not who picks up the Aegis of the Immortal.
Building markets: For
settlement purposes all buildings destroyed count as being destroyed by the opposing team,
regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be
determined by individual ranged and melee barracks destroyed.
In the event of a surrender, the
final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and
Inhibitors necessary to win the game at the point of surrender. These additional buildings will be
treated as though destroyed by the winning team and are restricted to five Towers and one
Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be
void.
All time based bets are settled on the in-game clock, and do not include the period
before creeps spawn. In the event of a fixture starting but not being completed, bets will be void
unless the outcome is already determined.
FIFA Interactive World Cup
To Win Match settlement will be based on the official score
at the end of a scheduled 90 FIFA minutes played and does not include extra-time, time allocated for
a penalty shootout or golden goal.
TopGolf
Outright Betting/Top Nationality Etc
Non-runner no-bet. Outright markets may be
subject to a Rule 4 (Deduction).
All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into
account. Dead-heat rules will apply to the Place part of Each-way bets.
Official tour site results at the time of trophy presentation are used for settlement purposes
(subsequent disqualification after this time does not count).
A player is deemed to have played once they have teed off. In the event of a player withdrawing after
having teed off then stakes will be lost on outright, group, match or 18 hole betting.
Where a tournament is reduced from the scheduled number of holes for any reason (e.g. adverse weather
conditions) outright bets placed prior to the final completed round will be settled on the player
awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have
been completed or outright bets were placed after the final completed round then bets will be void.
Ante-Post bets on any player who takes part in a qualifying tournament but then fails to qualify for
the main tournament will be classed as losers.
Skins Tournaments will be subject to dead-heat rules in the event of players winning equal amounts of
prize money at the end of the specified competition. If additional holes are played to declare a
single winner then this will be used for settlement purposes.
Outright Betting Including The Field
Non-runner no-bet apart from The Field.
The price for The Field includes all players not quoted in this market. Bets are accepted win only.
Above outright betting rules apply.
Betting Without a Nominated Player(s)
Dead-heat rules apply to win bets unless
the excluded player(s) does not win the tournament. Dead-heat rules also apply to the Place part of
Each-way bets.
Group Betting
The winner will be the player achieving the highest placing at
the end of the tournament. Any player missing the cut will be considered a loser. If all players
miss the cut then the lowest score after the cut has been made will determine settlement. Non-runner
no-bet deductions in line with Rule 4 (Deductions) will apply. Dead-heat rules apply except where
the winner is determined by a playoff.
If a tournament is affected by adverse weather bets will be settled providing that there is a deemed
tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead
at the end of the last completed round.
Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish
Dead-heat rules apply.
Finishing Position of a Named Player
In the event of a tie for a finishing
position the tied position will count. For example, a tie with 5 other players for 8th place will
count as a finishing position of 8th.
54, 72 and 90 Hole Match Betting
If a tournament is affected by adverse weather
then bets will be settled providing that there is a deemed tournament winner and a minimum of 36
holes are completed. The winner will be the player in the lead at the end of the last completed
round.
Official tour site results at the time of trophy presentation are used for settlement purposes
(subsequent disqualification after this time does not count).
If one player misses the cut then the other player is deemed the winner. If both players miss the cut
then the lowest score after the cut has been made will determine settlement.
If a player is disqualified or withdraws after starting, either prior to the completion of two rounds
or after both players have made the cut, then the other player is deemed the winner.
If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match
bet has already missed the cut, then the disqualified player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be
lost.
Tournament Match-Ups
As above but bets void in the event of a tie.
Six Shooter
Dead-heat rules apply. Rule 4 (Deductions) may apply in the event
of a non-runner. Players starting but not completing their round will be deemed losers.
Five Shooter
As above but with five golfers grouped together.
18 Hole Betting
The winner will be the player with the lowest score over 18
holes. Players are paired, they may or may not be playing together.
18 Hole - 2 and 3-Ball Betting
Bets stand once all nominated players tee-off
the first hole. If a round is abandoned then bets on that round are void.
Official tour site scores recorded on the day will count for settlement (subsequent disqualification
after this time does not count)
Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ. For
tournaments using the Stableford scoring system the highest points scorer during the round is deemed
the winner. Non-runners - 2 and 3-ball bets void. In 2-ball betting where a price is not offered for
the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will
govern settlement. In 3-ball betting dead-heat rules apply.
For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball,
9-ball, etc) Dead-heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (Deductions)
will apply.
Round Handicap
The handicap is applied to the specified players’ Round Scores,
with the lowest score being the winner. e.g. Player A +1.5 scores 74, Player B -1.5 scores 75,
Player B is settled as the winner once the handicap has been applied.
Bets will be void if either named player in a specified Round Handicap match-up does not complete the
Round.
Fourballs
Bets stand once both pairings have teed-off the first hole. For all
other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc)
Dead-heat rules apply. Non-runner - no-bet. Deductions in line with Rule 4 (Deductions) will apply.
Handicap Betting
Deduct handicap from final total to determine the winner.
Tournament must be completed otherwise bets void. Any player who misses the cut will be deemed a
loser. Any non-runner Rule 4 (Deductions) and SP Place terms will apply. Dead-heat rules apply.
Mythical Match-Ups
The winner will be the player with the lowest score over 18
holes. If scores are level after 18 holes then bets will be made void.
Player to Shoot the Lowest Round
Dead-heat rules apply.
Current/Next Hole Winner - 2 and 3 Balls
Bets stand once all nominated players tee-off the designated hole. If a player subsequently withdraws
during the hole then bets on that player will be settled as a loser. Settlement of bets is
determined when the players leave the green.
Current/Next Hole Player Score
A player is deemed to have played once they have
teed off. In the event of a player withdrawing after having teed off on a specified hole, bets will
be settled as ‘Over Par’. If a player withdraws before teeing off on a given hole, bets on that hole
will be void.
Player Round/Hole Group Scores
Bets will be void if the named player does not
complete the Round; or specified group of holes, unless settlement is already determined
Hole Group Winner
Bets are based on the score over a specified group of holes
(e.g. 10-18). Bets will be void if a player does not tee off on the first of the specified holes. If
a player subsequently withdraws during the hole group specified, then bets on that player will be
settled as a loser.
End of Round Leader
Settlement is based on the tournament score at the end of
the specified round. Dead-heat rules apply.
Any Player Under/Over Par On Hole
A player is deemed to have played once they
have teed off. If a player withdraws after having teed off on a specified hole, their outcome will
be treated as ‘Over Par’. In the event of one of the players not teeing off, bets on these markets
will be void.
Match Play Markets
If a match does not start (e.g. player injured or
disqualified before the start of a match) then all bets on that match will be void.
Bets on markets that can be settled by using the official tournament and match results (including
final match correct score and individual match betting) will be settled using those results. This
includes where a match finishes early either by agreement of the players or through injury.
Match Winner (2-Way) is settled on the winner including any extra holes played. In the event of a
tie, bets on the Match Winner (2-Way) will be void. Match Result (3-Way) and Winning Margin do not
include extra holes if played.
Specifically for Winning Margin and Last Hole Played markets, if a match finishes before the
completion of the stated number of holes, bets will be settled on the official result. Bets will be
void if a player withdraws at a point in the match where the result is still to be determined. E.g.
The number of holes remaining is greater than or equal to the score at the time of withdrawal.
For the Last Hole Played market, if a player withdraws after the 16th hole when the match is tied or
after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any
natural conclusion to the match would require the 18th hole to be played.
Uncompleted single hole bets will be void.
Greensomes
Bets settled on official tour result.
Foursomes
Bets stand once both pairings have teed-off the first hole.
36 Hole Match Betting
Settlement will be on the player achieving the highest
placing at the end of 36 holes. If the number of rounds played is reduced, e.g. for bad weather,
bets will be settled providing that a player has won the trophy (bets will stand as long as there is
a deemed winner and a minimum of 18 holes are completed).
If a player is disqualified or withdraws after starting prior to the completion of two rounds then
the other player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be
lost.
Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches
All markets, including Outright, Draw-No-Bet, Handicap(s), Top Points Scorer and Correct Score,
Format Correct Score, Total Point Markets, will be settled on official result unless otherwise
stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.
Singles Matches
If an individual match-up ends in a tie then bets will be void.
Correct Score Markets
All scheduled matches must be completed in full for bets
to stand regardless if matches are carried over.
Winner (Day) Markets
Settlement will be based on score after scheduled number
of matches regardless if matches are carried over.
Score (Day-Format) Markets
Settlement will be based on score after scheduled
number of matches in the specified format regardless if matches are carried over.
Winner (Session) Markets
Settlement will be based on score after scheduled
number of matches regardless if matches are carried over.
Score (Session-Format) Markets
Settlement will be based on score after
scheduled number of matches in the specified format regardless if matches are carried over.
Top Points Scorer/Top Team/Top Nationality Points Scorer (Including Wildcard and Rookie
Markets)
Markets will be settled on the whole tournament. Dead-heat rules apply. Bets will stand once the
player has teed-off.
Most Point Matches
Markets will be settled on the whole tournament. If an
individual match-up ends in a tie then bets will be void. Bets will stand once the player has
teed-off.
Who Will Hole the Winning Putt
Settlement will be based on the player who gains
the winning half or full point which gets their team to 14.5 points. In the event of a 14-14 tie,
bets will be void (including the player who holes the putt to retain the Trophy).
Matches to Go to the 17th/18th Hole
Scheduled number of matches must start for
bets to have action. The number of matches where both teams tee-off on the 17th/18th hole will be
used for settlement purposes.
Team Score 1st Full Point
For settlement purposes the winner will be the first
team to win a scheduled match and as a result acquire a full point. In the event of every scheduled
match ending in a tie, bets will be void.
Golf Specials
Winning Score - Settlement will be upon the completion of 72
holes (or 90 for tournaments where applicable) otherwise bets are void.
Winning Margin - Based on the number of strokes between the winning player and the individual(s) who
finishes second (includes a price for tournament to go to a playoff). In the event of adverse
weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a
tournament are played.
Hole in One - Relates to a hole in one being recorded in the designated Rounds of a specified
tournament. In the event of adverse weather affecting the tournament then bets will stand as long as
a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but
36 holes not being played then the Yes option - To Make a Hole in One - will be deemed the winner.
To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament
where a multiple cut system is in place, settlement will be defined by a player playing or not
playing in the next Round following the 1st official cut.
To Win/Not to Win a Major - The 4 majors are US Open, US Masters, USPGA and the British Open.
Enhanced Win - Refers to tournament outright betting.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopHorse Racing
UK and Ireland Horse Racing
Horseracing data licensed from the British Horseracing
Board Limited.
If no official SP is returned, if no price is taken, then all bets will be settled at the last
Industry show passed. If no Industry show is given then bets will be settled on the last available
BundlesBets price.
If on the day of a race the surface is altered (e.g. Turf to All Weather or vice versa), then bets
will stand.
AntePost
AntePost wagers are accepted on the basis all-in run or not, entered or not.
Except where specifically stated otherwise, stakes are lost on an AntePost bet if a selection does
not take part and no Rule 4 (Deductions) is made from winning AntePost bets.
When the same horse is taken to win two or more races in AntePost doubles, trebles and accumulators
special reduced odds will be offered.
On days when classic or other trials occur, AntePost betting may be suspended and new prices issued.
Jockey Club Rule 121 decrees that Stewards are empowered to reduce the numbers in a race if, at the
overnight declaration stage, too many have been left in for the safety of horses and jockeys.
AntePost bets on horses compulsorily withdrawn will be void and stakes returned. Bookmakers in these
circumstances are authorised to make appropriate deductions from winning bets on the race, depending
on the price(s) of the withdrawn horse(s) at the time of withdrawal in accordance with Rule 4
(Deductions). On the 'Day of the Race Prices' Rule 4 (Deductions) will also apply.
AntePost bets are settled at the Price and Place terms applicable at the time of acceptance. Should a
wrong Price or Place terms be given in error we reserve the right to settle the bet at the correct
Price/Place terms that were available at the time the bet was struck.
Should a wager struck at a price on the day of an event couple selection(s) in that event with
selection(s) in future event(s) then if the first selection(s) does not run the wager will be
executed on the remaining selection(s) on the basis of all-in, run or not.
Postponed Races
If a race is postponed to another day and final declarations stand then
bets stand. However, single bets on horse racing will be made void and any selection involved in
accumulative bets will be treated as a non-runner if:
The race is abandoned.
The race is officially declared void.
The conditions of the race are altered after bets are made (as defined under Tattersalls rules).
The venue is altered.
The running surface is altered (e.g. Turf to Dirt/All Weather or vice versa).
Best Odds Guaranteed
Best Odds Guaranteed is available on every Horse race and includes
Board Prices,BundlesBets Early Prices, Showcast bets as well as singles and multiples for all races where
we offer Win and Each-Way betting, excluding Australasian racing. Ante-Post, Tote/Pari-Mutuel (bets
and dividends), 'Not to Win', Enhanced Win, Cover Bets and In-Play bets are excluded.
Each-Way Betting
Bets are settled to win unless Each-way is selected. An Each-way bet
is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win
and one bet of unit stake on the selection to be Placed according to the terms advertised for the
event. In general, for UK horse racing the Place part of Each-way bets will be settled as per the
following Place terms:
Handicaps of 16 or more runners, one quarter the odds, first four places.
Handicaps of 12 to 15 runners, one quarter the odds, first three places.
All other races of 8 or more runners, one fifth the odds, first three places.
Races of 5, 6 or 7 runners, one quarter the odds, first two places.
Less than 5 runner, the place money is invested to Win.
In all races the number of runners shall be the number of runners coming under starters orders. Bets
will not be accepted where the Place stake exceeds the Win stake. Each-way doubles, trebles and
accumulators will be settled Win to Win and Place to Place in accordance with the above.
Enhanced Win
Bets on non-runners will be void, and when applicable Rule 4 will apply to
all remaining runners based on the price of the withdrawn horse in the normal Win market (not the
Enhanced Bet price). Our Double Result offer will apply to this market although Best Odds Guaranteed
does not. Our UK and Ireland ITV Racing 4/1 and Feature Race 4/1 offers are excluded from this
market.
Cover Bet 2 Places
The price for the selection to win the race is less than for Win and
Each-way markets, but money back if your selection finishes second. Bets on non-runners will be
void, and when applicable Rule 4 will apply to all remaining runners based on the price of the
withdrawn horse in the normal Win market (not the Cover Bet price). In the event of non-runners the
number of places paid will remain the same, unless the number of runners in the race is equal to or
less than the number of places paid, in which case all bets will be void. Dead-heat rules apply. Our
Double Result offer will apply to this market although Best Odds Guaranteed does not. Our UK and
Ireland ITV Racing 4/1 and Feature Race 4/1 offers are excluded from this market.
Cover Bet 3 Places
As above but money back for finishing second or third.
Cover Bet 4 Places
As above but money back for finishing second, third or fourth.
Place Only Betting
Bets on non-runners will be void, and when applicable a deduction
will apply to all remaining runners based on the Place Only price of the withdrawn horse at the time
of withdrawal, using the table below. In the event of non-runners the number of places paid will
remain the same, unless the number of runners in the race is equal to or less than the number of
places paid, in which case all bets will be void. This market is settled on the official place terms
of the race. Normal dead-heat rules apply. Our Double Result offer will apply to this market,
however our Best Odds Guaranteed offer and Lucky 15/31/63 bonuses do not apply to Place Only bets.
Place Only Rule 4 (Deductions) Table:
Place odds of non-runner
(2 / 3 / 4 Places)
1/9 or shorter 45p / 30p / 20p
2/11 to 2/17 40p / 30p / 20p
1/4 to 1/5 40p / 25p /
20p
3/10 to 2/7 35p / 25p / 20p
2/5 to 1/3 35p / 25p / 15p
8/15 to 4/9 30p / 20p /
15p
8/13 to 4/7 30p / 20p / 15p
4/5 to 4/6 25p / 20p / 15p
20/21 to 5/6 25p / 15p
/ 10p
Evs to 6/5 20p / 15p / 10p
5/4 to 6/4 20p / 15p / 10p
13/8 to 7/4 15p / 10p
/ 10p
15/8 to 9/4 15p / 10p / no deductions
12/5 to 3/1 10p / 10p / no deductions
10/3 to 4/1 10p / no ded / no deductions
9/2 and over no deductions
In the event of two or more horses being withdrawn before coming under starter's orders then the
total deductions will not exceed £0.90 in £.
Not to Be Placed
In the event of non-runners the number of places paid will remain the
same, unless the number of runners in the race is equal to or less than the number of places paid,
in which case all bets will be void. Additionally, if there are any non-runners in a race, a reverse
Place deduction may apply to lengthen the odds on selections not to be placed. Normal dead-heat
rules apply. Our Double Result offer will apply to this market, however our Best Odds Guaranteed
offer and Lucky 15/31/63 bonuses do not apply to Not to Be Placed bets.
Betting Without
Dead-heat rules apply. Where we offer prices on an event without a nominated selection(s), for
settlement purposes the finishing position of the ‘without’ selection(s) will be ignored.
In the event of a non-runner(s) a Rule 4 deduction will be applied based on the price (in the
specified ‘without’ market) of the non-runner at the time of withdrawal. In the case of a
non-runner(s) leaving only one quoted runner in a ‘without’ market, then our Walkover rules will
apply and bets will be void.
Where there are no finishers in a race, excluding the ‘without’ selections then all bets will be
void.
Any Each-way terms advertised are settled on the actual number of runners who take part in the race,
excluding the ‘without’ selection(s).
Dead-Heats
Where two selections dead-heat half the stake money is lost and the full
odds are paid to the other half. If more than two dead-heat the stake is proportioned accordingly.
Favourites
Wagers will be accepted win only at starting price for 1st and 2nd
favourites. The Place part of any wager inadvertently accepted for unnamed favourites will be
settled as a Win stake.
In the event of two selections starting joint favourites then stakes are divided equally. Where three
or more selections start co-favourites stakes will be divided proportionately. However, if such
joint favourites or co-favourites are returned at a price whereby, irrespective of result, no profit
could be accrued by the backer of the favourite, the unnamed favourite will be treated as a
non-runner, in both single and accumulative bets.
Should the favourite be withdrawn before coming under starter's orders but too late for a new market
to be formed then bets on the favourite in that particular race are void. In the event a joint or
co-favourite being withdrawn then the proportion of stakes on that selection will be void and the
remaining proportion of stakes will be divided equally on the selections that do run.
Forecast Betting
Forecasts are accepted for all races of 3 or more actual runners and
will be settled as a straight forecast (selections to finish 1st and 2nd in correct order) in
accordance with the computer straight forecast dividend. If there are less than 3 actually running
in a race then all forecasts for that race will be void. In the event of no straight forecast
dividend being declared then forecasts will be settled in accordance with the NSL straight forecast
chart provided that 3 or more actually run in that race.
You may take early prices or show prices in straight forecasts when available, in a fixed price
forecast. If any withdrawals result in a total Rule 4 (Deductions) of £0.10 in the £ or greater then
a fixed price forecast will be settled at the computer forecast dividend.
Where a client selects combination forecasts A B C and stakes for 6 bets this will be settled as 6
straight forecasts as follows:
AB BA
AC CA
BC CB
Forecast bets are not accepted containing unnamed favourites.
Should any forecast contain a non-runner then the total stake will be placed to Win on the other
selection, unless a non-runner results in less than 3 actually running in a race; then all forecasts
for that race will be void. In fixed price forecasts the remaining selection will be settled at SP.
In races where a horse finishes alone and no forecast dividend is returned then all forecast bets
nominating that horse to finish first will be settled as a Win single at SP on the winning horse.
All other forecast bets in the race are lost.
In the event of two or more horses dead-heating for first or second place then separate dividends
will be declared and paid to each qualifying forecast. In fixed price forecasts the full odds will
be paid with the stake split according to the number of horses which dead-heat.
Forecast Doubles/Trebles/Patents/Yankees
Forecast Accumulators are only accepted as
part of a Forecast Yankee. Any other bet which includes a Forecast Accumulator will be void win or
lose. We do not accept Forecast Lucky15's.
In Forecast Doubles, Trebles and Yankees, should one of the stated Forecasts include a non-runner
then total returns from any winning Forecast(s), Forecast Double(s), etc, will be invested as a Win
single(s) on the remaining selection.
Tricast Betting
You may take early prices or show prices in straight tricasts when
available, in a fixed price tricast. This is available on all horse races of 8 or more runners. If
any withdrawals result in a total Rule 4 (Deductions) of £0.10 in the £ or greater then a fixed
price tricast will be settled at the computer tricast dividend. However if no computer tricast
dividend is declared (e.g. in nonhandicaps) then a fixed price tricast will be settled as a computer
straight forecast on the first two named selections irrespective of where the third named selection
finishes.
The following applies to both tricasts and fixed price tricasts: if one selection is a non-runner
then the bet will be settled as a straight forecast at the computer forecast dividend. If there are
two non-runners then the bet will be settled as an SP single on the remaining selection.
Tricasts are not accepted including unnamed favourites.
In the event of two or more horses dead-heating for first, second or third place then separate
dividends will be declared and paid to each qualifying tricast. In fixed price tricasts the full
odds will be paid with the stake split according to the number of horses which dead-heat. Tricasts
are accepted for singles only.
Show/Board Prices
Should a horse be withdrawn no show/board price will be laid after
the time of withdrawal unless the market is reformed.
Early Morning Prices/Day of Event Prices
After the final declarations stage, non-runner
nobet. Rule 4 (Deductions) will apply.
Reserves
In races with reserves, any bets taken prior to a reserve horse being declared
to run and if the reserve was not priced up at the time the bet was placed, then any such bets will
be settled on the result 'without the reserve runner(s)'. Each way bets settled on the result
"without the reserve runner(s)" will be based on the number of runners, excluding reserves, that
start the race. In races where reserves are priced but do not run, no Rule 4 (Deductions) will be
applicable.
Withdrawals Other Than AntePost
Where a horse is withdrawn before coming under
starter's orders, or is officially deemed by the starter to have taken no part in the race, then
stakes will be returned on the withdrawn horse and winning bets will be subject to deductions in
accordance with Rule 4 (Deductions). The rate of deduction will be based on the price of the
withdrawn horse at the time of its withdrawal on the following scale:
Rule 4 (Deductions) Table
Deduction table for withdrawals other than AntePost
1/9
or shorter £0.90
2/11 to 2/17 £0.85
1/4 to 1/5 £0.80
3/10 to 2/7 £0.75
2/5
to 1/3 £0.70
8/15 to 4/9 £0.65
8/13 to 4/7 £0.60
4/5 to 4/6 £0.55
20/21 to
5/6 £0.50
EVS to 6/5 £0.45
5/4 to 6/4 £0.40
8/5 to 7/4 £0.35
9/5 to 9/4
£0.30
12/5 to 3/1 £0.25
16/5 to 4/1 £0.20
9/2 to 11/2 £0.15
6/1 to 9/1
£0.10
10/1 to 14/1 5p
over 14/1 no deduction
When a horse is withdrawn at odds of between 10/1 and 14/1, bookmakers normally make a 5p in the £
deduction to winnings. BundlesBets has abolished the first such deduction in any race.
In the event of two or more horses being withdrawn before coming under starter's orders then the
total deductions shall not exceed £0.90 in the £.
Should a horse be withdrawn and a new market formed then any bets laid at show prices prior to the
new show will be subject to the above deductions. In the event of a further withdrawal after the
market has been reformed then bets placed at show prices in the original market will be subject to a
further deduction based on the price of the withdrawn horse in the original market. Bets placed in
the new market will be subject to a deduction based on the current price.
The above scale will also apply in the case of non-runners in early price races and will be used for
other events where we specifically advertise that deductions in line with Rule 4 (Deductions) will
apply.
ReRuns
In the event of a false start, etc. resulting in a race being rerun, 'under
starter's orders' is negated and stakes will be refunded on horses taking no part in the rerun.
Returns on the remaining runners subject to Rule 4 (Deductions). The number of runners taking part
in the rerun governs Place terms.
Walkovers and Void Horse Races
Walkovers and void races count as races but any horse so
involved will be treated as a non-runner for settlement purposes.
Favourites Performance
Predict the total number of points scored by the favourites at a
specific meeting based on the following scoring criteria:
Winner 25
2nd 10
3rd 5
A walkover will be allocated 20 points.
Dead-heats are equally split (e.g. two selections including the favourite dead-heat for 2nd place
(10+5)/2 7.5 points, dead-heat for 3rd place (5+0)/2 2.5 points). For joint or co-favourites the
lowest racecard number will be used. If a meeting is abandoned before all races have been run, then
all bets will be void, unless settlement of bets is already determined. If one or more races is
declared void, then all bets will be void, unless settlement of bets is already determined at the
time the earliest race is declared void. Selections may not be combined with other selections where
our related contingency rule applies.
Should the favourite be withdrawn before coming under starter's orders but too late for a new market
to be formed then the favourite in that particular race will be allocated points based on its price
at the time of withdrawal, as follows:
Oddson 15
Evens to 5/1 inclusive 10
Over 5/1 5
In the event of no SPs being returned then the Racing Post forecast favourite will be deemed the
selection. If there are two or more forecast favourites then the lowest racecard number will be
used.
Our Double Result offer does not apply to this market.
Jockey Challenge
Predict the total number of points scored by the nominated jockey at a
specific meeting on a specific day based on the following scoring criteria:
Winner 25
2nd 10
3rd 5.
A walkover will be allocated 20 points. Dead-heats are equally split (e.g. two selections including
the jockey's mount dead-heat for 2nd place (10+5)/2 7.5 points). If a meeting is abandoned before
all races have been run, or if one or more races are declared void, then all bets will be void
unless settlement of bets is already determined. Should a jockey’s intended ride become a non-runner
then the points allocation for that selection will be based on its Racing Post price forecast as
follows:
Oddson 15
Evens to 5/1 inclusive 10
Over 5/1 5
Scoring is based on intended rides as per Racing Post.
Our Double Result offer does not apply to this market.
Top Jockey/Trainer at a Meeting
Top Jockey All-in, ride or not. All races must be run
otherwise all bets will be void. In the event of more than one jockey with the same number of
winners then settlement will be based on jockey presented with the trophy.
Top Trainer All races must be run otherwise all bets will be void. In the event of more than one
trainer with the same number of winners then settlement will be based on trainer presented with the
trophy.
Top Jockey/Trainer During a Season
Settlement will be based on the officially declared
result.
SP of the Favourite
Joint favourites count as one price, e.g. 10/1 joint favourites
count as 10/1. Results as per the Racing Post.
Jollies and Rags
For a specified race a price is offered for any of the named horses to
win and a price for any horse other than the named horses to win (known as The Field). If a horse is
declared a non-runner and its price at the time of withdrawal is 11/1 or less then all bets placed
on all selections in the Jollies and Rags market prior to any new market being formed will be void.
If a horse is declared a non-runner and its price at the time of withdrawal is 12/1 or greater then
all bets on the Jollies and Rags market stand with no Rule 4 (Deductions) adjustment. Bets settled
on the official result. Dead-heat rules apply. Our Best Odds Guaranteed offer does not apply to the
Jollies and Rags market. Jollies and Rags bets do not qualify for the ITV Racing 4/1 and Feature
Race 4/1 offers.
Winning Distances
Where applicable the named horse must win. All bets will be settled
according to the official distance as stated at the weighin. Any non-runners then Rule 4
(Deductions) will not apply. Where the named horse is a dead-heat winner then bets will be settled
as under to the full stake. Where a horse finishes alone then bets settled as over. Bets are settled
on First Past the Post except where horses are disqualified for carrying an incorrect weight or for
taking the wrong course. Our Double Result offer does not apply to this market.
Winning Distance Over/Under In-Play
Where there is a dead-heat winner bets will be
settled under the quote to the full stake. Where a horse finishes alone bets will be settled over
the quote. Where a horse finishes exactly on the quote then all bets will be settled as void. Our
Double Result offer does not apply to this market.
Match Bets and Threesomes, Including In-Play
All horses must come under starter's
orders or bets are void. The horse that attains the highest finishing position is the winner (Racing
Post result). Dead-heat rules apply. If both/all horses fail to finish all bets will be void and
stakes returned. Our Double Result offer does not apply to this market.
Finishing Position In-Play
Bets will be settled on the official result after the
weighin. A selection that fails to complete the race is deemed to have finished last for settling
purposes. Our Double Result offer does not apply to this market.
How Many Favourites Will Win at the Meeting?
In the event of joint or co-favourites the
lowest racecard number will be taken. If all races are not run bets will be void, unless settlement
of bets is already determined. Our Double Result offer does not apply to this market.
Bankers Choice Highest Finishing Position
All quoted participants must run otherwise
bets void. Failure to complete course last place. Dead-heat rules apply.
How Many Winners Will Pricewise Tip?
Includes all Pricewise daily selections over the
whole meeting, but excludes AntePost selections. Where a nominated selection is a non-runner it will
be replaced with the SP favourite where there are joint or co-favourites the lowest racecard number
will be taken. If all races are not run bets will be void, unless settlement of bets is already
determined. Our Double Result offer does not apply to this market.
Total Aggregate Distances at the Meeting
This is a 3Way market (under, between and
over), and includes all days of the meeting. The make up of official winning distances will be as
stated at the weighin. If all races are not run bets will be void, unless settlement of bets is
already determined. Bets are settled on First Past the Post except where horses are disqualified for
carrying an incorrect weight or for taking the wrong course. Our Double Result offer does not apply
to this market.
What Will the Going Be at the Start of the Meeting?
The result will be as officially
recorded by the racecourse at the start of the first race on the first day of the meeting. The
choices are: Heavy, Soft, Good to Soft, Good, Good to Firm, Firm and Hard. In the event of a mixed
going description we will pay out on the prevailing conditions (e.g. Good, Good to Soft in places =
Good).
Non UK and Ireland
For some of the major overseas horse races an industry SP and
forecast/tricast may be declared. In these cases, if no price is taken and Tote (PariMutuel) is not
requested, then bets will be settled based on the industry declared SP and forecast/tricast
dividends. Normal place terms will apply for Each-way betting.
The above also applies to bets placed for racing in Dubai.
If on the day of a race the surface is altered (e.g. Turf to All Weather or vice versa), then bets
will stand.
Australasian Racing
See Australasian Racing rules.
France and Italy
PariMutuel dividends are paid to a 1 stake unit and both Win and
Each-way are accepted.
South Africa
SPs are returned and normal Each-way terms apply.
Coupled Horses
Some horses may be coupled in all Tote pools. If a bet is placed on two
or more coupled selections and one is a non-runner then the bet will stand on the remaining
selection(s). When coupled horses finish first and second (11A or vice versa) then for settlement
purposes Exactas and Quinellas will apply to the 3rd place horse.
Not to Win Bets
Rules are the same as normal horse racing bets with the following
exceptions:
SP bets are not available.
Only available on horses which have a Win price of 8/1 or less.
Not available on 2 runner races.
Double Result concession is not applied to Not to Win bets.
Dead-heat rules apply as normal to Not to Win bets.
Multiple Not to Win bets with selections from the same race are not permitted.
Our Best Odds Guaranteed offer and Lucky 15/31/63 bonuses do not apply to Not to Win bets.
Tote
We accept the following Tote bets with stakes transferred directly into Tote
oncourse pools: Win, Each-way, Place Only, Exacta, Trifecta, Placepot, Quadpot, Jackpot, Scoop6, and
Swinger. All wagers are settled as per Tote Direct rules.
Tote Win is available on all races where Tote betting is advertised on our Website. Tote Place is
available on advertised races with 5 or more runners and normal place terms apply. In races of less
than 5 runners or where a Tote Place pool is not operated then place bets will be void. The minimum
stake unit for Tote single bets is £2.
Unnamed selections (e.g. favourite) are not accepted for Win, Each-way, Place Only, Exacta, Trifecta
or Swinger bets.
If for any reason we are unable to transfer a bet into the Jackpot or Scoop6 pool then the bet will
be void.
There is no maximum payout applied to bets which go into Tote pools.
We do not accept Tote bets from Irish racetracks. Any taken in error will be settled at SP for Win or
Each-way. Exactas will be settled at CSF and Trifectas settled at tricast dividends.
Trifecta pools operate in all UK races with 3 or more declared runners, unless otherwise stated. If
the number of declared runners in a race falls below 3, the pool will be declared void and all
stakes refunded.
Our Lucky 15/31/63 bonuses do not apply to Tote bets.
Exactas and Trifectas
Predict either the first two or first three finishers in the race
in correct order. Should any Exacta or Trifecta include a non-runner the bet will be void.
Placepot
Where a nominated selection is a non-runner it will be replaced with the SP
favourite where there are joint or co-favourites the lowest racecard number will be taken. If the
favourite is withdrawn before coming under starters orders and too late for a new market to be
formed then the horse returned at the next shortest price will be taken as the selection. Where 2 or
more horses are returned at the next shortest price then the one with the lowest racecard number
will be taken.
In the event of a dead-heat for any position which constitutes a place in any leg of the bet, all
such dead-heating horses are considered to be fully-placed in that race.
In the event of a Placepot pool being cancelled bets will be void.
Quadpot
Where a nominated selection is a non-runner it will be replaced with the SP
favourite where there are joint or co-favourites the lowest racecard number will be taken. If the
favourite is withdrawn before coming under starters orders and too late for a new market to be
formed then the horse returned at the next shortest price will be taken as the selection. Where 2 or
more horses are returned at the next shortest price then the one with the lowest racecard number
will be taken.
In the event of a dead-heat for any position which constitutes a place in any leg of the bet, all
such dead-heating horses are considered to be fully-placed in that race.
In the event of a Quadpot pool being cancelled bets will be void.
Jackpot
Where a nominated selection is a non-runner it will be replaced with the SP
favourite where there are joint or co-favourites the lowest racecard number will be taken. If the
favourite is withdrawn before coming under starters orders and too late for a new market to be
formed then the horse returned at the next shortest price will be taken as the selection. Where 2 or
more horses are returned at the next shortest price then the one with the lowest racecard number
will be taken.
In the event of a dead-heat for first place in any leg of the bet, all such dead-heating horses are
considered to be full winners in that race.
In the event of a Jackpot pool being cancelled bets will be void.
Scoop6
Where a nominated selection is a non-runner it will be replaced with the SP
favourite where there are joint or co-favourites the lowest racecard number will be taken. If the
favourite is withdrawn before coming under starters orders and too late for a new market to be
formed, the horse returned at the next shortest price will be taken as the selection. Where 2 or
more horses are returned at the next shortest price, then the one with the lowest racecard number
will be taken.
With regard to the Scoop6 win fund, in the event of a dead-heat for first place in any leg of the
bet, all such dead-heating horses are considered to be full winners in that race. With regard to the
Scoop6 place fund, in the event of a dead-heat for any position which constitutes a place in any leg
of the bet, all such dead-heating horses are considered to be fully-placed in that race.
In the event of a Scoop6 pool being cancelled bets will be void.
Swinger
Select two horses to finish in the first three places are accepted in races of
six or more runners nominated by Tote Direct.
Unnamed selections (e.g. the favourite) are not accepted in Swinger bets. Bets that include a
non-runner or a nonSwinger race or where the field is reduced to less than four runners will be void
and stakes refunded. Should the actual number of runners be reduced to only 4 or 5, a dividend will
only be paid on the first and second placed horses. For Swinger bets, the minimum unit stake is 10p.
Returns will be paid in accordance with the official dividend.
In the event of a Swinger pool being cancelled bets will be void.
Settlement of Wagers
Statistics provided by the official score(s) provider or the
official website of the relevant competition or fixture will be used to settle wagers. Where
statistics from an official score(s) provider or official website are not available or there is
significant evidence that the official score(s) provider or official website is incorrect, we will
use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
US Horse Racing
Where Fixed Odds are offered, if no Industry SP is declared and no price is taken, bets will be
settled at the last price available with BundlesBets. If no industry forecast/tricast is returned,
forecast/tricast bets will be calculated using the last prices available with BundlesBets.
Where Fixed Odds are not offered, if no Industry SP is declared and no price is taken, bets will be
settled based upon the Pari-Mutuel (Tote) dividend (declared inclusive of stake).
Please note that bets which go direct into US Tote pools will be placed in US$, although we will also
indicate the value of your stake in your chosen currency. Bets which do not go direct into US Tote
pools will be placed in your chosen currency. Winnings from US racing will be shown in your chosen
currency on your account statement. Host track rules apply to all pool bets. There is no maximum
payout applied to bets which go into pools. All dividends from the track are returned to a $2 unit,
and bets will be settled using the dividend declared. If a bet is placed for a bet type where no
dividend is declared, that part of the bet will be made void.
If on the day of a race the surface is altered (e.g. Turf to Dirt/All Weather or vice versa), then
bets will stand.
Best Odds Guaranteed
Where we offer Win and Each-Way betting, Best Odds
Guaranteed is available on singles and multiple bets. This refers to BundlesBets Fixed Odds only and
excludes Pools Dividends, Ante-Post, Tote/Pari-Mutuel and Not to Win bets.
Coupled Horses
Some horses may be coupled in all Tote pools. If a bet is placed on two
or more coupled selections and one is a non-runner then the bet will stand on the remaining
selection(s).
Each-Way Betting
Up to 3 runners - Win only
4 runners - Two places (Place
dividend)
5 or more runners - Three places (Show dividend) or two places (Place dividend)
Exactas
Should any Exacta contain a non-runner, the bet will be void. If a bet is
placed for an Exacta or reversed Exacta and a Quinella is declared, then the total stake will be
placed as a Quinella.
Quinellas
Should any Quinella contain a non-runner, the bet will be void. If a bet is
placed for a Quinella and an Exacta is declared, then the stake will be split and settled as a
reversed Exacta.
Trifectas and Superfectas
Should any Trifecta/Superfecta contain a non-runner, the bet
will be void.
Daily Double
Choose runners to win each of two consecutive races. Host track rules
apply in the event of non-runners - you will receive a consolation payout if you have a non-runner
in one leg and a winner in the other, if offered by the Host track. If there is no winning bet in
the pool a consolation dividend will be paid.
Pick 3, Pick 4, Pick 6, Pick 9
Choose runners to win in the selected consecutive number
of races. Host track rules apply in the event of non-runners - you will receive a consolation payout
if you have a non-runner in a leg and the favourite wins, and all of your other selections win, if
offered by the Host track. If there is no winning bet in the pool a consolation dividend will be
paid.
If for any reason we are unable to transfer a Daily Double or Pick 3 etc into the pool the bet will
be void.
Settlement of Wagers
Statistics provided by the official score(s) provider or the
official website of the relevant competition or fixture will be used to settle wagers. Where
statistics from an official score(s) provider or official website are not available or there is
significant evidence that the official score(s) provider or official website is incorrect, we will
use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
Withdrawals Other Than AntePost
Where a horse is withdrawn before coming under
starter's orders, or is officially deemed by the starter to have taken no part in the race, then
stakes will be returned on the withdrawn horse and winning bets will be subject to deductions in
accordance with Rule 4 (Deductions). The rate of deduction will be based on the price of the
withdrawn horse at the time of its withdrawal on the following scale:
Rule 4 (Deductions) Table
Deduction table for withdrawals other than AntePost
1/9
or shorter £0.90
2/11 to 2/17 £0.85
1/4 to 1/5 £0.80
3/10 to 2/7 £0.75
2/5
to 1/3 £0.70
8/15 to 4/9 £0.65
8/13 to 4/7 £0.60
4/5 to 4/6 £0.55
20/21 to
5/6 £0.50
EVS to 6/5 £0.45
5/4 to 6/4 £0.40
8/5 to 7/4 £0.35
9/5 to 9/4
£0.30
12/5 to 3/1 £0.25
16/5 to 4/1 £0.20
9/2 to 11/2 £0.15
6/1 to 9/1
£0.10
10/1 to 14/1 5p
over 14/1 no deduction
When a horse is withdrawn at odds of between 10/1 and 14/1, bookmakers normally make a 5p in the £
deduction to winnings. BundlesBets has abolished the first such deduction in any race.
In the event of two or more horses being withdrawn before coming under starter's orders then the
total deductions shall not exceed £0.90 in the £.
Should a horse be withdrawn and a new market formed then any bets laid at show prices prior to the
new show will be subject to the above deductions. In the event of a further withdrawal after the
market has been reformed then bets placed at show prices in the original market will be subject to a
further deduction based on the price of the withdrawn horse in the original market. Bets placed in
the new market will be subject to a deduction based on the current price.
The above scale will also apply in the case of non-runners in early price races and will be used for
other events where we specifically advertise that deductions in line with Rule 4 (Deductions) will
apply.
TopIce Hockey
All games must start on the scheduled date (local stadium time) for bets to have action. If a match
venue is changed, bets already placed will stand providing the home team is still designated as
such. If the home and away team for a listed match play the fixture at the away team venue then bets
will stand providing the home team is still officially designated as such, otherwise bets will be
void.
Betting markets are based on scheduled 3 x 20 minute periods plus overtime/shootouts unless otherwise
stated. If this scheduled format is not played then bets will be void, with the exception of game
props where the result has already been determined.
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the
specific market outcome is already determined.
All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play
All bets include overtime/shootouts unless otherwise stated. In the event of a game being decided by
a penalty shootout, then one goal will be added to the winning team's score and the game total for
settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the
selection is treated as a non-runner.
3-Way markets are settled on the score at the end of regulation time, with the exception of When Will
Game End which is a 3-Way market that includes overtime/shootouts.
Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
The following markets exclude overtime/shootouts for settlement purposes:
Asian Puck Line
Asian Puck Line - All bets on the Asian Puck Line In-Play market are settled according to the
score-line for the remainder of the game/period after the bet has been struck, e.g. any goals prior
to the bet being placed are ignored for settlement purposes.
Asian Goal Line
Asian Goal Line - For In-Play bets all goals are considered regardless of whether they are scored
before or after the bet is placed.
Draw No Bet
Puck Line (3-Way)
Game Total (3-Way)
Double Chance (3-Way)
Money Line (3-Way)
Team Totals (3-Way)
Race to Markets
Total/Team Goals Exactly
Team To Score First/Last
To Score Last in Regulation
Next Goal Scored
Who Will Win Most Periods
Total/Home and Away Goals Scored
Period Betting
10 Minute Markets In-Play
Highest Scoring Period
Highest Scoring Period - If 2 or more periods have the same score Tie will be settled as the winner.
Period Betting - The relevant period must be completed for bets to have action, unless the specific
market outcome is already determined.
10 Minute Markets In-Play - The designated 10 minute match duration e.g. 31-40 minutes must be
completed for bets to have action, unless the specific market outcome is already determined. For
settlement purposes the 51-60 minute duration will not include overtime if played.
For settlement purposes the following website and box score details will be used to determine
settlement times:
AHL www.theahl.com
NCAAH www.ncaa.com
NHL www.nhl.com
Austria www.erstebankliga.at
Belarus www.pointstreak.com
UK www.eliteleague.co.uk
Czech Republic www.hokej.cz
Denmark www.metalligaen.dk and www.ishockey.dk
Germany www.del.org and www.hockeyweb.de
Finland www.finhockey.fi and www.sm-liiga.fi
France www.hockeyfrance.com
Italy www.pointstreak.com
Norway www.hockey.no
Poland www.hokej.sport24.pl
Romania www.pointstreak.com
Russia www.khl.ru
Russia www.mhl.khl.ru
Russia www.vhlru.ru
Slovakia www.hokej.sk
Sweden stats.swehockey.se
Switzerland www.sehv.ch
International www.iihf.com
Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only)
- All Markets Pre-Game and In-Play
All bets will be settled based on the score at the end of regulation time and excluding overtime if
played, unless otherwise stated below.
Game Totals Odd or Even - If there is no score all bets
will be settled as Even.
Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
The following markets include overtime/shootouts for settlement purposes:-
To Win Match
(including overtime/shootout)
To Lift Trophy
To Qualify
When Will Game End
Penalty Shootout Winner
Penalty Shootout Correct Score
Daily Props
Lowest/Highest Scoring Team - All games must be played on the specified
date for bets to stand. In the event of a tie dead-heat rules apply.
Grand Salami - The Grand Salami quotes an estimated number of goals to be scored in a specified
number of that day's games. Lines are offered for the actual score to be over or under this quote.
Push rules apply. For bets to have action all relevant games must complete at least 55 minutes of
play otherwise bets will be void.
Home/Away - For bets to have action all relevant games must complete at least 55 minutes of play
otherwise bets will be void
Player Match-Ups/Performances/Scorecasts
Relevant players must be dressed and see
ice-time for bets to have action.
Player Points Match-Ups - Player points accrued in a game are the combined sum of goals plus assists.
Push rules apply.
IIHF World Championships and Olympic Games
Settlement of match-up bets will be
determined by positions in the Official Final Ranking at the conclusion of the specified Tournament.
If teams are still ranked level, bets will be void.
To Be Relegated - Two teams will be relegated from IIHF World Championships and bets will be settled
as such.
Top Tournament/Team Goalscorer - Player who scores most goals during the competition will be deemed
the winner. All-in, play or not. Dead-heat rules apply.
To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed
winner.
Futures
NHL Regular Season Points/Match-Ups - Team must complete at least 80 regular
season games for bets to have action unless the specific market outcome is already determined.
NHL To Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner.
Outright/Conference/Divisional Betting
All bets stand regardless of team relocation,
team name change or season length.
Series Betting
Bets are void if the statutory number of games (according to the
respective governing organisations) are not completed or are changed.
NHL Top Regular Season Points Scorer (Goals + Assists)
Only goals and assists scored in
the regular season, within the quoted league are counted for this market, irrespective of the team
(within that league) for which they are scored. The team quoted alongside the player is for
reference only. Market will be settled as per www.nhl.com official
stats. All-in, play or not. Dead-heat rules apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the
official website of the relevant competition or fixture will be used to settle wagers. Where
statistics from an official score(s) provider or official website are not available or there is
significant evidence that the official score(s) provider or official website is incorrect, we will
use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopInternational Rules
Match Betting
All match bets settled on regulation time only (80 minutes).
Bets will be settled on official GAA/AFL result only.
Series Betting
Series winner is team with highest combined score from both tests. If both teams finish with a tied
aggregate score then the current holders will be deemed the winner.
Winning Margin
Predict the winning team’s margin of victory.
Double Result
Predict the result (home/draw/away) at both half-time and the end of regulation time.
First Scoring Play
Own goals, overs and behinds will count as first scoring play.
Highest Scoring Quarter
Quarter with highest combined score of both teams will be deemed the winner. If there is a tie for
highest scoring quarter then bets are settled as a tie.
First Quarter Betting
The First quarter must be completed for bets to have action. If quarter ends in a tie then bets will
be settled at the tie price if offered.
Race to 10 Points
Bets will be settled on first team to reach 10 points.
First Goalscorer
Any player coming on as a substitute after the first goal or who takes no part in the game is deemed
a non-runner. Own goals do not count. In the case of own goal scored 1st bets will be settled on 2nd
goalscorer.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopMotor Racing
FORMULA ONE RACING
All race bets are settled on the official classification from the
Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the
podium presentation.
Drivers Championship
Each participant is priced to be the top driver over the Formula 1
season in accordance with Drivers Championship standings, and rules as specified by the FIA.
Each-way terms apply.
Constructors Championship
Each participant is priced to be the top constructor over the
Formula 1 season in accordance with Constructors Championship standings, and rules as specified by
the FIA. Each-way terms apply.
Match Betting/Group Betting
Two drivers or constructors may be paired/put in a group
for betting purposes and prices offered on which of them will finish in a higher position in the
Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their
official rules. Minimum 16 races must take place for bets to stand.
Individual Team Points/Team Handicap Matchups for Season/Team Season Specials
All bets
are action regardless of driver changes. Minimum 16 races must be raced for bets to stand.
First Podium/Points/Win/Non-Podium Finish
Predict the first Grand Prix in which the
specified driver will Finish on the Podium/Finish in the Points/Win a Race/Not have a Podium Finish.
All races must take place in the specified order. Specified driver must take part in qualifying for
bets to stand. Specified driver does not have to finish the race for bets to stand.
Most Race Wins/Pole Positions/Fastest Laps/Podium Finishes
Markets are settled based on
results over the whole season. For settlement purposes official results from the FIA count,
(including any result changes imposed by the FIA at the time of the podium presentation for the last
race of the season). Dead-heat rules may apply.
Individual Driver Points/Driver Handicap Match-Up For Season/Driver Season Specials
For
bets to stand each driver must take part in six races for the team he starts the season with. If
driver switches team after more than six races then points/finishing placings accrued with new team
will count in addition to those gained with original team. Minimum 16 races must take place for bets
to stand.
Team/Driver Handicap Betting
All bets are action regardless of team changes. Minimum 16
races must take place for bets to stand.
Individual Grand Prix Betting
All drivers who start the formation lap are deemed as
runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
Qualification Markets
Official qualifying times as recorded by the FIA will be used for
settlement. For Fastest Qualifier, times recorded in the third phase count. If for some reason the
third phase does not take place we will settle on the official grid as formed by the FIA. Grid
position penalties / subsequent disqualifications do not apply for settlement purposes. However,
qualifying time penalties (as specified by the FIA) will. Drivers must start the first phase of
qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the
specified phase of qualifying for bets to stand.
Fastest in Practice Session One/Two/Three
Official lap times as recorded by the FIA
will be used for settlement. Drivers must record a lap time in the specified phase of practice for
bets to stand.
Fastest Driver in Every Qualifying Phase
Predict whether an individual driver will be
the fastest qualifier in all 3 phases of qualifying.
Fastest Qualifying Stage
Predict which qualifying phase will produce the fastest
qualifying time. Dead-heat rules apply.
To Reach Qualifying Session Three
Official qualifying times as recorded by the FIA will
be used for settlement. Drivers must start the first phase of qualifying for bets to stand.
Start of the Race
The start of any race is defined as the signal to start the formation
lap.
Number of Classified Drivers/Groups to Finish/To Finish Last/To Be Classified/Not to Finish the
Race/Both Cars To Be Classified
Drivers that have completed 90% or more of the number
of laps completed by the winner (rounded down to the nearest whole number of laps) are regarded as
finishers in line with the official FIA classification at the time of the podium presentation.
Finish in the Points/Podium Finish
The result for settlement is at the time of the
podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Highest Finishing Position
If both drivers fail to complete the race then the driver
completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets
will be settled on the official classification at the time of podium presentation.
Finishing Position Markets
If both drivers fail to complete the race then the driver
completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets
will be settled on the official classification at the time of podium presentation.
Next Retirement
Bets will be settled on the official FIA result. Dead-heat rules apply
if two or more drivers retire on the same lap.
Team Points
Bets will be settled on the combined points total of both drivers within a
manufacturer's team.
Race Match Betting
Bets will be settled on the official classification at the time of
podium presentation.
Winning Car
All cars will be deemed as runners. The podium positions will be used to
determine 1st, 2nd and 3rd for betting purposes.
Winning Margin/Qualifying Winning Margin
Bets will be settled on the official FIA
result at the time of the podium presentation.
Fastest Lap
The official FIA result at the time of the podium presentation for the race
will be used.
Dual Forecast
Both drivers must finish in the first two in the race. Any other
finishing position or retirement then the bet is a loser. Based on the result at the time of the
podium presentation. Subsequent disqualifications do not affect bets. If a driver is not in position
to start the formation lap bets involving that driver are void.
Will There Be a Safety Car Period During the Race?
A Safety Car Period is defined as
the need for the Safety Car to run in front of the leading car during a specified race. Should the
race start under the Safety Car, then all bets concerning the Safety Car market will be settled as
Yes. If the race finishes under Safety Car conditions but the safety car has not had time to get to
the front of the leading car this market will be settled as Yes. Virtual Safety Car periods do not
count.
Race Group Betting
The winner is the driver achieving the highest placing at the time
of the podium presentation. If all drivers in the group fail to be classified then the driver
completing the most laps will be deemed the winner. If all drivers in the group fail to be
classified and two or more drivers retired on the same lap then dead-heat rules apply. Drivers are
grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4
(Deductions) will apply. Bets will be settled on the official FIA result at the time of the podium
presentation.
First Driver to Retire (Formation Lap Counts)
Driver must start 1st formation lap. Bet
settlement will be determined by which lap number a car retires on. Should more than one car retire
on the same lap then dead-heat rules apply.
Lap of First Retirement
A 2-Way (under/over) market will be offered for the lap in
which the first race retirement takes place. Settlement will be based on official FIA results.
(Note: The FIA display the number of completed laps a driver has achieved, so they would have
retired on the next lap e.g. if the completed laps on the FIA result is 3 then the driver is deemed
to have retired on lap 4 and this will be used for settlement purposes.) If no retirement takes
place for a specified Grand Prix, bets will be settled as a Push.
First Constructor Retirement (Formation Lap Counts)
Bets will have action once the 1st
formation lap starts. The winner is the constructor of the first car to retire. Should more than one
car retire on the same lap then dead-heat rules apply.
Handicap Betting
Each driver's handicap is applied to their race time. The driver with
the best race time after applying the handicap is considered the winner of this market. Race Leader
must complete 40 laps for bets to stand. Bets stand irrespective of individual withdrawals. Any
driver who does not finish the race or whose official classification is 1 lap or greater behind the
winner will be deemed a loser. Dead-heat rules apply.
Race Best of Rest
Bets stand irrespective of individual withdrawals. Bets will be
settled on the official FIA result at the time of the podium presentation.
First Race Win
All races must take place in the specified order otherwise bets are
void. Specified driver must take part in qualifying for bets to stand.
First Lap Markets
Bets are settled on the first completed lap of the original race
start. Any official restarts are disregarded, unless in the original race the first lap is not
completed fully. In this case bets will be settled on the first fully completed lap.
Leader After 1 Lap
For settlement purposes the winner is deemed to be the driver
leading the race as they cross the start/finish line after one classified race lap (formation lap
not included). In the event of one lap not being fully completed all bets will be void.
To Retire on the 1st Lap
Any driver who is deemed to have completed no laps on the
official FIA Race Classification will be deemed winners. If a driver is not in position to start the
formation lap bets involving that driver are void.
Leader After Specified Laps
For settlement purposes the winner is deemed to be the
driver leading the race as they cross the start/finish line after the specified race lap in
accordance with the FIA's official Race Lap Chart. In the event of the specified number of laps not
being fully completed all bets will be void.
Driver Position at End of 1st Lap
Select a driver's position at the end of the first
fully completed lap of a named Grand Prix. Settlement will be based on the position recorded by the
official FIA result. The named driver must start the race for bets to stand.
To Be Fastest in the Speed Trap
Official Speed Trap figures as recorded by the FIA on
their Race Speed Trap document will be used for settlement. If a driver is not in position to start
the formation lap bets involving that driver are void.
First/Last Driver to Make a Pit Stop
Official Pit Stop details as recorded by the FIA
on their Race Pit Stop Summary will be used for settlement. If a driver is not in position to start
the formation lap bets involving that driver are void.
To Get Caught Speeding in the Pit Lane
Settled on the decision of the FIA if they deem
a driver has broken the pit lane speed limit during the race. If a driver is not in position to
start the formation lap bets involving that driver are void.
To Finish the Race in a Better/Same/Worse Position than Grid Position
Settlement will
be based on the driver's final position on the FIA's official classification at the time of the
podium presentation and the driver's grid position at the start of the race. To receive a finishing
position the driver must be a classified finisher in accordance with the FIA's rules. Any bet on a
driver who is classed as retired on the official FIA classification and not given a finishing
position is deemed a loser. Any driver not starting the race from their designated grid position,
including from the pit lane, will be declared void.
Team Match-Ups
Settlement will be based on the team accumulating the most points at the
end of a specified race
Constructor Handicap
The result will be determined by the number of points accumulated
for a specified race by the two named constructors after the handicap has been applied.
Driver Handicap Matches
The result will be determined by the number of points
accumulated for a specified race by the two named drivers after the handicap has been applied.
SUPERCARS
All race bets are settled on the official classification as defined by the
official race organisers, at the time of the podium presentation. This will not be affected by any
subsequent enquiries.
Qualification Markets
Official qualifying times recorded by the official race
organisers will be used for settlement. Grid position penalties / subsequent disqualifications do
not apply for settlement purposes. However, qualifying time penalties will. All Qualification
Markets include the Top 10 shootout, where applicable.
Safety Car Markets
Where a safety car is on the track for multiple laps at any given
time, settlement of markets will be based upon the lap the safety car first enters the circuit.
Specifically for the Number of Safety Car Periods market, if the race starts under safety car
conditions this will count as 1 towards the final race count.
First Drive Through Penalty
Penalties awarded prior to the start of the race do not
count.
First Retirement (Driver)
Settlement will be based on the official results as defined
by the official race organisers, at the time of the podium presentation. A driver must start the 1st
formation lap, otherwise stakes will be returned. Bet settlement will be determined by which lap
number a car retires on. Should more than one car retire on the same lap then dead-heat rules apply.
Lap of First Retirement
Settlement will be based on the official results as defined by
the official race organisers, at the time of the podium presentation. Settlement will be based upon
the number of completed laps a driver has achieved, so they would have retired on the next lap e.g.
if the number of completed laps is 3 then the driver is deemed to have retired on lap 4. If no
retirement takes place for a specified race, stakes will be returned.
Quinella
Both drivers must finish in the first two in the race. Any other finishing
position or retirement will be settled as a loser. Settlement is based on the result at the time of
the podium presentation. Subsequent disqualifications do not affect bets.
Fastest in Practice Session
Official lap times as recorded by the official race
organisers will be used for settlement. Drivers must record a lap time in the specified phase of
practice for bets to stand.
Winning Margin
Bets will be settled on the official timings published at the time of
the podium presentation.
Number of Drivers to Finish
Settled on the number of drivers classed as finishers in
the relevant official classification.
Shootout Markets
Official Shootout times recorded by the official race organisers will
be used for settlement. Grid position penalties / subsequent disqualifications do not apply for
settlement purposes. However, qualifying time penalties will.
NASCAR/BUSCH RACING
Outright Race Betting
The Field includes any driver
who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race
must be run within one week of the scheduled off time for there to be action. The official Nascar
winner of the race shall be the winner of the race for wagering purposes (this includes all races
which are halted prematurely for any reason).
Leader After ‘X’ Laps
For settlement purposes, the winner is deemed to be the driver leading the race as they cross the
start/finish line after the specified race lap in accordance with the official Leaderboard. In the
event of the specified number of laps not being fully completed, all bets will be void.
Race Driver Match-Ups
All match-ups will be settled as per the official Nascar result.
If one driver fails to complete the race then the other driver will be declared the winner. Where
both drivers fail to complete the race then the number of full laps completed will determine the
result. If both drivers fail to complete on the same lap then the official placing as assigned by
the controlling authority will determine the result.
Both drivers must start the race (e.g. cross the start line) for bets to be action. If any driver is
replaced before the start of the race then all match-ups will be void. For example, Driver Gordon
qualifies in 1st place but due to injury is replaced by driver Brack (all bets void).
If a driver is replaced during the race then bets will stand on his replacement. For example, Driver
Gordon starts the race but due to injury is replaced after 10 laps by replacement Driver Brack who
then finishes the race and places 4th. In the race standings and for betting purposes Driver Gordon
would be credited with a 4th place finish.
Race Props
Race props will be settled on official Nascar results. E.g. cautions,
caution laps, lead changes, number of leaders, winning car etc. If a race is shortened and no
official results are posted then all bets will be deemed no action.
For all markets, for customers ease, we will endeavour to grade all wagers at the conclusion of the
race on the unofficial result. However we reserve the right to alter any wagers which may be
affected by the official results as displayed on Nascar.com.
Qualifying
Qualifying match-ups are based on qualifying times (quickest times) and not
the starting line up. For example, positions 37th to 43rd will be decided on times and not on any
other criteria. If two or more drivers have an equal qualifying time then the driver with the higher
grid position will be deemed the winner.
Bets will be void unless the driver starts the qualifying lap. If any driver fails to start then bets
are deemed no action.
In the event of qualifying not being completed then all qualifying bets will be no action. All props
will be settled on official Nascar results unless otherwise specified.
Future/Season Bets
All prop futures are deemed action when drivers qualify for at least
27 races. Outright Drivers Championship will be deemed as action when driver has qualified for at
least 27 races.
CART AND INDY RACING
Outright Race Betting
The Field includes any driver
who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race
must be run within one week of the scheduled off time for there to be action. The winner, as deemed
by the official ruling body of the race, shall be the winner of the race for wagering purposes. This
includes all races which are halted prematurely for any reason.
Leader After ‘X’ Laps
For settlement purposes, the winner is deemed to be the driver leading the race as they cross the
start/finish line after the specified race lap in accordance with the official Leaderboard. In the
event of the specified number of laps not being fully completed, all bets will be void.
Race Match-Ups and Props
Both drivers must start the race (e.g. cross the start line)
for bets to be action. If any driver is replaced before the start of the race then all match-ups
will be void. If one driver fails to complete the race then the other driver will be declared the
winner. Where both drivers fail to complete the race then the number of full laps completed will
determine the result. If both drivers fail to complete on the same lap then the official placing as
assigned by the controlling authority will determine the result.
TOURING CARS
All race bets are settled on the official classification from the relevant
governing body, at the time of the podium presentation. This will not be affected by any subsequent
enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.
Driver Championship
Each participant is priced to be the top driver over the relevant
Touring Car season in accordance with the Driver Championship standings, and rules as specified by
the governing body.
Individual Race Betting
All drivers who start the warm-up lap are deemed as runners.
The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
Qualification Markets
Official qualifying positions as recorded by the relevant
governing body will be used for settlement. Grid position penalties do not apply for settlement
purposes. Drivers must complete a qualifying lap for bets to stand.
Start of the Race
The start of any race is defined as the signal to start the formation
lap.
Number of Classified Drivers
Settled on the number of drivers classed as finishers in
the relevant official classification.
Podium Finish
The result for settlement is at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect bets.
Race Match Betting
Bets will be settled on the relevant official classification at the
time of podium presentation.
Winning Margin
Bets will be settled on the official result.
Fastest Lap
The official result at the time of the podium presentation for the race
will be used.
First Retirement (Warm-Up Lap Counts)
Bets will have action once the warm-up lap
begins. The winner is the driver of the first car to retire. Should more than one driver retire on
the same lap then dead-heat rules apply.
Leader After 1 Lap
For settlement purposes the winner is deemed to be the driver
leading the race as they cross the start/finish line after one classified race lap (warm-up lap not
included). In the event of one lap not being fully completed all bets will be void.
A1
All race bets are settled on the official classification from the A1GP organisation,
the sport's governing body, at the time of the podium presentation. This will not be affected by any
subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific
markets.
RALLY
All race bets are settled on the official classification as defined by the
official race organisers and will not be affected by any subsequent enquiries.
TopRugby League
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play
includes any stoppage time.
Unless otherwise stated Rugby League nines match bets are settled on the specific tournament
regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Postponed Matches
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the
scheduled programme of matches will determine placings with no allowance for playoffs or subsequent
enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated
league upon the completion of the regular season.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.
E.g. for Super League relegation purposes one team is relegated upon completion of the regular
season.
Match Betting
Handicap Betting/Alternative Handicap Betting (Including In-Play) - In 2-Way markets bets are void in
the event of a tie.
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level
with the total points taken then bets will be void.
Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where scores are
level with the total points taken then bets will be void.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will
be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where
scores are level with the quote taken then bets will be void. For these markets try includes penalty
try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to
Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to
Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try - For all these markets try
includes penalty try. For all scoring play markets conversions do not count.
Team Scoring First Wins Game - Includes extra-time if played.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result.
A price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result,
excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes
penalty try.
Score 1st and Match Result/Score 1st Try and Outcome - Predict the Team to score 1st or 1st try,
combined with the match result/outcome, excluding extra-time if played
Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at
half-time and full-time excluding extra-time if played. In the event of the half-time or full-time
result ending in a Tie, then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of
the combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra-time if
played.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is
used (Tie option is available).
Race to Markets - Predict the team to reach a specified points total first (Neither is an available
option).
Team to Reach Markets - Predict the team to reach a specified point total.
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled
at the end of regulation time and exclude extra-time if played.
Lance Todd Trophy - Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided
at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player
participating in the match.
Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden
Point/Will the Game Go to Overtime - settlement will include extra time if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
In-Play 2-Way Market Betting Including Golden Point/Overtime
Where offered, all markets which indicate Golden Point or Overtime in the title will be settled
including all periods of Overtime if played, for settlement purposes. These markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime
(including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including
alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and
Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half
Winner Including Golden Point and Overtime
In-Play To Win in Overtime/To Qualify/To Lift Trophy
Where offered, all markets will be settled including all periods of Overtime if played.
In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome
of the specific market is already determined). In-Play half bets exclude overtime if played, and in
the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the
exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden
Point/Overtime section.
In-Play 10 Minute Betting
For In-Play 10 minute betting, the designated 10 minute period must be completed for bets to stand
(unless the outcome of the specific market is already determined). Events must happen between 0:00
and 09:59 to be classed e.g. in the first 10 minutes.
First Tryscorer (Including Home and Away Team Scorer Markets)/Last Tryscorer (Including Home and
Away Team Scorer Markets)/2nd Half First Tryscorer
Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be
void regardless whether or not they score later in the game. If there are less tries scored than the
Each-way number of places offered then bets on players who have not scored will be settled as
losers. No extra payments will be made where an individual player scores more than one of the first
four tries.
If a try is a penalty try the player who is awarded the try by match officials will be deemed the
winner for settlement purposes.
Bets will stand on players that take any part in a match for last tryscorer purposes.
Player to Score a Try at Any Time/Player to Score 2 or More Tries/Player to Score 3 or More
Tries
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void except for those bets the outcome of
which is already determined.
Tryscorer Shirt Numbers
A penalty try counts as 6.
Time of First Team-Match Try/First 2nd Half Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
Player Match-Ups
Predict the player who will score most points. Both players must start the match or bets void. In the
event of a tie all stakes will be refunded. Bets stand on regulation time only.
Player Performances/Points
Player must start the match or bets void. Bets stand on regulation time only.
Will There Be a Sin-Binning/Drop Goal/40-20/Will the 1st Try Be Converted
Will be settled on regulation time only. For settlement purposes drop goal and 40/20 must be
successful.
Number of Tries - Team Tries/To Score a Try/Team to Score 1st Try
Penalty tries count. Bets stand on regulation time only.
Highest Scoring Team - Handicap
All scheduled games must be completed for bets to stand. Settlement will include the handicap added
to the selected team's score. Dead-heat rules apply.
Total Team Tries
Penalty tries count. Bets stand on regulation time only.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Either Team Score 3 Unanswered Tries?
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty
tries count.
Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.
Team with Most Converted Tries
In the event of no tries being scored, or no tries being successfully converted, then bets will be
settled as a Tie.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
10 Minute Betting
The designated 10 minute period must be completed for bets to stand, unless the specific market
outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
1st Video Referee Decision
Settlement will be based on the 1st decision made by the Video Referee relating to a try. In the
event of a match having no Video Referee Decision relating to a try, bets will be void.
Scorecast/1st Half Scorecast
All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes
the field after a try has been scored, or does not take part in the game prior to a try being
scored, then bets will be made void. If a match is abandoned after a try has been scored then all
bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is
a penalty try then the player who is awarded the try by match officials will be deemed the winner
for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half then
all bets will be settled as singles on the Winning Margin or 1st Half Winning Margin market at the
relevant odds quoted at match kick-off time.
Wincast/1st Half Wincast
Bets exclude extra-time if played. If your player takes the field after a try has been scored, or
does not take part in the game prior to a try being scored, then bets will be made void. If a match
is abandoned after a try has been scored then all bets will be settled as singles on the first
tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded
the try by match officials will be deemed the winner for the purposes of the tryscorer part of the
bet. If there is no tryscorer in the match/half then all bets will be settled as singles on the Full
Time Result or 1st Half Winner market at the relevant odds quoted at match kick-off time.
Man of the Match
For the following competitions specifically, the winner will be deemed the player publicly declared
the Man of the Match as chosen by a Panel selected by the Australian Rugby League Commission
(ARLC):-
• NRL Grand Final
• State of Origin
• Australian Test Matches
For all other competitions, the winner will be deemed the player receiving the Man of the Match award
chosen during the live broadcast or on the broadcaster’s official Website.
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's
official Website within 24 hours of the result then all bets on this market will be void.
Wally Lewis Medal
Settlement will be based on the medal winner as announced at the completion of Game 3, of the State
of Origin Series. A specified player must play in at least one of the State of Origin matches for
bets to stand, otherwise bets will be void. In the event of the award being presented to more than
one player then dead-heat rules will apply.
Super Coach Special Markets
Most Super Coach Points for the Round - The winner is deemed the player with the Most Super Coach
points (from the quoted list) for the Round. Results as per nrlfantasy.dailytelegraph.com.au. In the
event of non starters a Rule 4 (Deductions) may apply.
Super Coach Most Point Match Ups - Pay on player with most Super Coach points. Both must be in
playing 17. Results as per nrlfantasy.dailytelegraph.com.au.
Super Coach Player Total Points - Settlement determined by the quoted player's Super Coach points for
the match. Player must be in playing 17. Result as per nrlfantasy.dailytelegraph.com.au.
Mythical Match-Ups
Market will be settled by applying the mythical handicap to each team’s total points scored in the
current week’s round of matches. The team with the highest adjusted points total will be deemed the
winner. Both games must be completed for bets to stand.
Season Betting
Top Tryscorer - Settled on regular season only (playoffs do not count).
To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are
relegated or not).
Season Points Handicap Match-Ups - For the purpose of this market any Points Deductions do not count.
Regular Season Handicap - For the purpose of this market any points deductions do not count.
Team Season Points - For the purpose of this market any points deductions do not count.
Most Losses (Regular Season) NRL - Settled on the team recording the most losses during the regular
season. In the event of two or more teams recording the same number of losses, the winner will be
determined as the team with the worst for and against differential. Regular Season must be completed
for bets to stand.
Top NSW Team/Top Non NSW Team - Settlement will be based on the highest placed team according to the
official NRL ladder at the end of the regular season. In the event of a tie, the winner will be
determined as the team with the greatest for and against differential.
NRL Finals Series Markets
The Finals Series is defined as all Elimination
Finals, Qualifying Finals, Semi Finals, Preliminary Finals and the Grand Final. For statistics-based
markets including, but not limited to, Tryscorer and Point Scorer markets, settlement will be based
on statistics from the official NRL website www.nrl.com.
Finals Series ‘Week’ Specific markets will be settled based on the official Finals Series format as
published on the NRL website. In the event of the entire designated ‘Week’ of matches not being
completed in full, stakes will be refunded.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopRugby Union
General Rules
Unless otherwise stated all Rugby bets are settled on 80 minutes play.
The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament
regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already
determined.
Postponed Matches
Are void unless re-arranged and played in the same 'Rugby Week'
(Monday - Sunday inclusive UK time).
Outright Betting
Regular season only unless otherwise stated. The finishing position of
teams at the end of the scheduled programme of matches will determine placings with no allowance for
playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated
league upon the completion of the regular season.
Wooden Spoon - Offered for the Six Nations, will be settled on the team who finish in the bottom
position of the table, upon completion of the specified Six Nations tournament.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.
Match Betting
Handicap Betting/Alternative/Additional Handicap Betting (Including
In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets Push rules
apply.
Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will
be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where
scores are level with the quote taken then bets will be void. For these markets try includes penalty
try.
Total Penalties Scored - Settlement is based on total successfully converted penalties, not total
penalties awarded.
Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to
Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team
to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all
scoring play markets conversions do not count.
4-Way First Scoring Play - For this market try includes penalty try.
More Tries or Penalties - The Tie is an option. For this market try includes penalty try.
Team Scoring First to Win - Includes extra-time if played.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result.
A price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result,
excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes
penalty try.
Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result,
excluding extra-time if played.
Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half
time and full time excluding extra-time if played. In the event of the half or full time result
ending in a Tie, then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of
the combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if
played. The Tie is an option.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used
(Tie option is available).
Race to Markets - Predict the team to reach a specified point total first (Neither option is
available).
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled
at the end of regulation time and exclude extra-time if played. The relevant half must be completed
for bets to have action, unless the specific market outcome is already determined.
Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime -
Settlement will include extra-time/sudden death and kicking competition if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
First (including home and away team scorer markets)/Last (including home and away team scorer
markets)/2nd Half First Tryscorer
Bets on players taking no part in the match will be
void. If your player takes the field after a try has been scored then first tryscorer bets will be
made void. If your player has taken the field at any time prior to the first try being scored then
your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first
try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void. If your
player has taken the field at any time prior to the 2nd half first try being scored then your bet
stands.
Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be
void regardless whether or not they score later in the game. If there are less tries scored than the
Each-way number of places offered then bets on players who have not scored will be settled as
losers. No extra payments will be made where an individual player scores more than one of the first
four tries.
If the first try is a penalty try then the scorer of the second try will be deemed the winner for
settlement purposes.
Bets will stand on players that take any part in a match for last tryscorer purposes.
If the last try is a penalty try bets will be settled on the previous tryscorer.
Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More
Tries
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void except for those bets the outcome of
which is already determined.
In-Play Next and Team Next Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a
specified try (e.g. 1st) has been scored, then bets on that specified try number will be made void.
If your player has taken the field at any time prior to the specified try being scored, then your
bet stands.
If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for
settlement purposes.
10 Minute Betting
The designated 10 minute period must be completed for bets to stand,
unless the specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
Team to Reach Markets
Predict the team to reach a specified point total. The designated
time period must be completed for bets to stand, unless the specific market outcome is already
determined.
Team to Lead After X Minutes
The designated time period must be completed for bets to
stand. Tie is an option.
A Red/Yellow Card in the Game
Settlement is based on the designated card being awarded
to any player.
Total Successful Drop Goals
Settlement will be based on the number of successful drop
goals made.
In-Play 2-Way Market Betting (Incl. OT)
Where offered, all markets which state ‘Incl.
OT’ specifically in the market title, will include all periods of extra-time if played, for
settlement purposes. The markets are:
Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including
alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)
Specifically for the markets listed below settlement will include all periods of extra-time/sudden
death and kicking competition if played:
Money Line (Incl. OT)/2nd Half Winner (Incl. OT)
In-Play Half Betting
For In-Play half betting, the designated half must be completed
for bets to stand (unless the outcome of the specific market is already determined). In-Play half
bets exclude overtime if played.
In-Play 10 Minute Betting
10 Minute Betting - The designated 10 minute period must be
completed for bets to stand, unless the specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
Tryscorer Shirt Numbers
A penalty try counts as 8.
Time of First Team-Match Try/First 2nd Half Try/Last Try
Try includes penalty try. If
no 1st or 2nd half try scored then bets will be settled as after.
Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
If no converted
penalty then bets will be settled as after.
Time of 1st Try/Team Time of 1st Try
Penalty tries count. If no try then bets will be
settled as after.
Team to Score First Try
Market includes No Try Scored option.
Player Match-Ups
Predict the player who will score most points. Both players must start
the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation
time only.
Player Performances/Points
Player must start the match or bets void. Bets stand on
regulation time only.
Will There Be a Sin-Binning/Drop Goal
Will be settled on regulation time only. For
settlement purposes drop goal must be successful.
Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try
Penalty tries count.
Bets stand on regulation time only.
Total Team Tries (including Alternatives)
Penalty tries count. Bets stand on regulation
time only.
More Tries or Converted Penalties/Team to Score More Tries or Penalties
Penalty tries
count. Penalties must be successfully converted.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be
completed for bets to stand.
Will Home Team/Away Team Score 3 Unanswered Tries
Either team must score 3 tries in the
game without the opposition scoring a try in between. Penalty tries count.
Team to Trail in Match
Predict whether the named team will trail on points at any time
during a specified match.
Team to Score Last
Includes extra-time if played.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
Either Team to Win to Nil
Predict whether or not a match ends with either team failing
to register a point.
1st Try Converted
Predict whether or not the 1st Try of the match will be successfully
converted. Penalty Tries count.
Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on
this market will be void.
1st Video Referee Decision
Settlement based on the 1st decision made by the Video
Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try
bets will be void.
1st Stoppage
The incident that produces the first referee designated stoppage will be
used for settlement purposes.
Scorecast/1st Half Scorecast and Wincast/1st Half Wincast
If your player takes the
field after a try has been scored, or does not take part in the game prior to a try being scored,
then bets will be made void. If a match is abandoned after a try has been scored then all bets will
be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty
try then the player who is awarded the try by the relevant governing body will be deemed the winner
for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half then
all bets will be settled as singles on the Winning Margin or 1st Half Winning Margin market at the
relevant odds quoted at match kick-off time.
Anytime Scorecast
Bets will stand on players that take any part in a match.
If a
match is abandoned after a try/tries have been scored then relevant bets will be settled as singles
on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored then the
player(s) awarded the try/tries by the relevant governing body will be deemed winners for the
purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match then all
bets will be settled as singles on the Winning Margin market at the relevant odds quoted at match
kick-off time.
Man of the Match
If no announcement is made during the live broadcast on the relevant
channel or on the broadcaster's official Website within 24 hours of the result then all bets on this
market will be void.
Highest Scoring Team - Handicap
All scheduled games must be completed for bets to
stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules
apply.
Mythical Match-Ups
Market will be settled by applying the mythical handicap to each
team’s total points scored in the current week’s round of matches. The team with the highest
adjusted points total will be deemed the winner. Both games must be completed for bets to stand.
Season Betting
Top Tryscorer - Settled on regular season only (playoffs do not count).
To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are
relegated or not).
Most Losses (Regular Season) - Settled on the team recording the most losses during the regular
season. In the event of two or more teams recording the same number of losses, the winner will be
determined as the team with the worst for and against differential. Regular Season must be completed
for bets to stand.
World Cup Specials
Top Rugby Championship Team and Top Six Nations Team - Bets will be
settled on the furthest progressing team in the competition. In the event of two or more teams
reaching the same stage of the competition then dead-heat rules will apply.
The below markets include extra-time (if played in any games) for settlement purposes e.g. If a red
card is awarded in extra-time in a tournament fixture, this will count towards the total tournament
tally.
For ‘try’ related markets, penalty tries count for settlement purposes.
Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament
Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament
Tries.
Six Nations Specials
To Win the Triple Crown - Any of the home nations (England,
Ireland, Scotland or Wales) must win all three games against the others.
To Win the Grand Slam - Any participant must win all their five matches.
To Win the Six Nations Outright - If two teams finish joint top of the Six Nations league on the same
number of points then official competition rules will determine the winner for settlement purposes.
All matches must be completed otherwise bets are void.
Total Team Points and Total Tries - Team must complete all 5 Six Nations matches for bets to stand,
unless the outcome is already determined. If any match is postponed or abandoned then bets are void,
unless the outcome is already determined.
Tournament Top Tryscorer - All-in, play or not. Dead-heat rules apply.
Team Total Wins and Team Total Wins 2-Way - Team must complete all 5 Six Nations matches for bets to
stand, unless the outcome is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the
official website of the relevant competition or fixture will be used to settle wagers. Where
statistics from an official score(s) provider or official website are not available or there is
significant evidence that the official score(s) provider or official website is incorrect, we will
use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopSoccer
90 Minutes Play
All match markets are based on the result at the end of a scheduled 90
minutes play unless otherwise stated. This includes any added injury or stoppage time but does not
include extra-time, time allocated for a penalty shootout or golden goal.
The exceptions to this rule are in relation to friendly matches, where all match markets will be
settled based on the actual result when the game finishes (excluding any extra-time), irrespective
of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on
36 minutes play only.
For matches listed specifically as Youth, for the purpose of reference, ‘’Youth’’ is a generic term
we use for Soccer matches played between teams where the players are aged below 23 years old.
Extra-Time In-Play Markets
Bets are settled on the official statistics for the
extra-time period. Any goals or corners that were taken or scored during regulation time do not
count.
Matches Postponed, Brought Forward or Abandoned
An unplayed or postponed match will be
treated as a non-runner for settling purposes unless it is played within the same week (ending on
Sunday) in which case the bet will stand unless cancelled by mutual consent.
If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage then
all bets on that match will stand.
Should any match be played prior to the date or kick-off time denoted then any such match may be
included provided the wager is placed not later than the revised kick-off time.
Any match abandoned before the completion of 90 minutes play will be void except for those bets the
outcome of which has already been determined at the time of abandonment. The market must be fully
determined for bets to stand For example, first player to score or time of the first goal bets will
stand provided a goal has been scored at the time of abandonment.
The only exception to the above abandoned match rule, is for all South American club matches where
Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score
at the time of the abandonment providing the relevant league allows the result to stand.
Matches not Played as Listed
If a match venue is changed (other than to the away
team's ground) then bets already placed will stand providing the home team is still designated as
such. If the home and away team for a listed match are reversed (e.g. match is played at the
original away team's ground) then bets placed based on the original listing will be void.
We will endeavour to identify on our Website all matches played at a neutral venue. For matches
played at a neutral venue (whether indicated on our site or not), bets will stand regardless of
which team is listed as the home team.
If an official fixture, lists different team details to those listed on our Website then bets will be
void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender
e.g. Women.
In all other cases bets stand, including instances where we list a team name without specifying the
term 'XI' in the name.
Settlement of Wagers
Statistics provided by the Press Association (PA) will be used to
settle wagers. Where PA statistics are not provided or there is significant evidence that the PA
statistics are incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
Bets on a match or qualification are not affected if a team is subsequently disqualified from, or
re-instated to, the competition.
First/Last Player to Score
Bets are accepted on 90 minutes play only.
Every effort will be made to quote first/last player to score odds for all possible participants.
However, players not originally quoted will count as winners should they score the first/last goal.
Bets on players not taking part in the match will be void as will bets on first player to score
where the selection comes on after the first goal is scored. All players that take part in a match
will be considered runners for last player to score betting.
Each-Way First Goalscorer Betting - We pay 1/3 odds for unlimited places in 90 minutes play.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Please note that own goals do not count in the settlement of bets.
Multi Scorers / To Score 2 or More / To Score a Hat Trick
Bets are accepted on 90
minutes play only.
Bets on players that do not take part in the match will be void. All players that take part in the
match will be considered runners for settlement purposes.
Correct Scores
Predict the score at the end of normal time. Own goals count.
Scorecasts - First Player to Score/Correct Score Doubles
If a player takes the field
after a goal has been scored or does not take part in the game then such bets will be settled as a
single on the correct score market at the relevant odds quoted at match kick-off time. If a match is
abandoned after a goal has been scored then all bets will be settled as singles on the first
goalscorer market at the relevant odds quoted at match kick-off time. Should the first goal of the
match be an own goal then bets will be settled on the next goalscorer and the correct score markets.
If the only goals in the match are own goals then all bets will be settled as singles on the correct
score market at the relevant odds quoted at match kick-off time.
Scorecasts - Last Player to Score/Correct Score Doubles
If a player does not take part
in the game then such bets will be settled as a single on the correct score market at the relevant
odds quoted at match kick-off time. If a player takes the field when it is not possible that the
correct score part of the bet can be achieved, then such bets will be settled as a single on the
last goalscorer market at the relevant odds quoted at match kick-off time. If a match is abandoned
after a goal has been scored then all bets will be settled as singles on the last goalscorer market
at the relevant odds quoted at match kick-off time. Should the last goal of the match be an own goal
then bets will be settled on the second to last goalscorer and the correct score market. If the only
goals in the match are own goals then all bets will be settled as singles on the correct score
market at the relevant odds quoted at match kick-off time.
Team First/Last Goalscorer
Bets on players not taking part in the match will be void.
Bets where the selection comes on after the first goal is scored for that team will be void
regardless of whether the selected player scores in the game. Own goals do not count.
In-Play Next Goalscorer
Every effort will be made to quote odds for all possible
participants. However, players not originally quoted will count as winners should they score the
next goal. Bets on players not taking part in the match will be void as will bets on first player to
score where the selection comes on after the first goal is scored. All players that have been on the
field of play before the next goal is scored will be deemed runners.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Own goals do not count.
Player to Score at Any Time
All players who take part in a match will be considered
'runners'.
Any selections taken from a match that is not completed will be treated as a non-runner.
Please note that own goals do not count in the settlement of bets.
Goalscorer Match Bets
Both players must start the match for bets to stand.
Time of the First Goal
If a match is abandoned after the first goal is scored then all
bets stand.
If a match is abandoned before the first goal is scored then all bets accepted for time bands that
have been completed will be considered losing bets and any other time band which included the time
band of the abandonment will be void and treated as non-runners.
Injury Time
Bets on the amount of injury time are settled on the time indicated by the
fourth official’s board, rather than the actual time played.
10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first
10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).
Time of First Corner
Bets are settled on what time the corner is actually taken (not
the time it is awarded).
Half Time Scorecast (Half Time Correct Score and Player to Score First)
If a player
enters the field after a goal has been scored; takes no part in the 1st half; or the only 1st half
goals are own goals, then such bets will be settled as a single on the half time correct score
market at the relevant odds quoted at match kick-off time.
Anytime Scorecast (Correct Score and Player to Score Anytime)
If player does not enter
the field during 90 minutes or the only goals scored are own goals, then bets will be settled as
singles on the correct score market at the relevant odds quoted at match kick-off time.
Wincast (Team to Win and Player to Score First)
If a player enters the field after a
goal has been scored; takes no part in the game; or the only goals are own goals, then such bets
will be settled as a single on the full time result market at the relevant odds quoted at match
kick-off time.
Timecast (Time of First Goal and Player to Score First)
Players must start for bets to
stand, otherwise bets involving that player will be void (regardless of when the first goal is
scored). If the only goals scored are own goals, then bets will void.
Handicap Betting, Including In-Play (3-Way)
Settlement will be at the odds displayed
using the actual score in the match adjusted for the handicap.
Half-Time Result, Including In-Play
Bets will be void if the match is abandoned before
half-time.
Half-Time Correct Score
Bets will be void if the match is abandoned before half-time.
Half with Most Goals
Bets will be void if the match is abandoned unless settlement of
bets is already determined.
1st Half Goals
Bets will be void if the match is abandoned before half time unless
settlement of bets is already determined.
Team Highest Scoring Half
Predict which half of a match that more goals will be scored
in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is
already determined.
1st Half Corners, Including In-Play
Bets will be void
if the match is abandoned before half-time unless settlement of bets is already determined. Corners
awarded but not taken do not count.
2-Way Corners In-Play
Settled on total number of corners in the match, in the event of
an abandonment before 90 minutes have been played then all bets will be void unless settlement is
already determined. Corners awarded but not taken do not count.
Most Corners In-Play
Settled on the team who receives the most corners in the match,
in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
Race to X Corners In-Play
Settled on the team who reach the quoted number of corners
first, in the event of an abandonment before 90 minutes have been played then all bets will be void
unless settlement is already determined. Corners awarded but not taken do not count.
Result After 10/20/30/40 Etc Minutes In-Play
Settled on the result at the specified
time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes
of play. In the event of an abandonment before 90 minutes have been played then all bets will be
void unless settlement is already determined.
Half-Time - Full-Time Double Result
Bets will be void if the match is abandoned.
Extra-time and penalty shootouts do not count.
Mythical Matches
These are imaginary games pairing two teams in a round of fixtures,
for betting purposes only. The team which scores the most goals in their actual match is deemed the
winner. Bets will be settled as a draw if both teams score the same number of goals. If either
team's match is postponed or abandoned bets will be void.
Match Specials
Unless otherwise stated player specials are void if the player takes no
part in the game.
Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty
shootouts do not count unless otherwise stated.
Where more than one participant is quoted in a special, and non-runners are involved, the bet stands
on the remaining participant(s) if a price is available.
To Score the Team’s Winner - The player’s team must win by exactly one goal and the nominated player
must score the last goal.
To Win Both Halves - The team must score more goals than the opposition in both halves of the match.
Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to
win the match in 90 minutes.
Team to Score/Miss a Penalty - All bets are 90 minutes play only.
Man of the Match
Bets will be settled based on the result announced by the organizing
authority (e.g. FIFA for World Cup matches). If there is no official result then bets will be
settled based on the player presented with the man of the match award on Sky TV. If the match is not
covered live by Sky then bets will be settled based on the player presented with the award by UK
terrestrial TV (or other relevant broadcaster). If there is no live presentation then all bets will
be made void irrespective of whether any player is indicated by the programme's presenter or
pundits.
Players who take any part in the match will be deemed 'runners'. Players who take no part in the
match will be void. In the event of the award being presented to more than one player then dead-heat
rules will apply.
Prices will be available upon request for players not quoted. An unquoted player will count as the
winner should they receive the man of the match award.
Double Chance
The following options are available:
1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners.
1 or 2 - If the result is either a home or away then bets on this option are winners.
If a match is played at a neutral venue the team listed first is deemed the home team for betting
purposes.
ASIAN HANDICAPS
Please refer to the following examples regarding settlement of
bets:
Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to
be settled as the winning selection. In the event of a draw all bets are void and stakes are
refunded.
Handicap Line 0,0.5 Ball
Team giving a 0,0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a
loser.
- Lose by any score - All bets on the selection are losers.
Team receiving 0,0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded
to the customer.
- Lose by any score - All bets on the selection are losers.
Handicap Line 0.5 Ball
Team giving a 0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are losers.
- Lose by any score - All bets on this selection are losers.
Team receiving a 0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are winners.
- Lose by any score - All bets on this selection are losers.
Handicap Line 0.5,1 Ball
Team giving a 0.5,1 ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half
is refunded to the customer.
- Draw or lose by any score - All bets on this selection are losers.
Team receiving a 0.5,1 ball start:
- Draw or win by any score - All bets on this selection are winners.
- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a
loser.
- Lose by 2 or more - All bets on this selection are losers.
Handicap Line 1 Ball
Team giving a full ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- Draw or lose - All bets on this selection are losers.
Team receiving a full ball start:
- Win by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on this selection are losers.
Asian Handicap In-Play (Including 1st/2nd Half Bets)
All bets on the Asian Handicap
In-Play market are settled according to the score-line for the remainder of the game/half after the
bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement
purposes.
Asian Corner Handicaps
Whole corner or half corner handicaps - at the end of the match
the handicap is applied to the final corner count and the team with the most corners after adjusting
for the handicap is deemed the winner for settlement purposes. If the number of corners for each
team is equal after the handicap is applied, all bets will be void and stakes returned.
Quarter corner handicaps - as an example 0.5, 1 is a ¾ corner handicap, with your stake equally
divided between half corner and whole corner.
Example:
Arsenal v Man Utd, the Asian corner handicap is 0.5, 1 with Arsenal as the favourite:
You bet on Arsenal. You win if Arsenal get 2 or more corners than Man Utd's corner count. If Arsenal
get exactly 1 more corner, half your stake wins and the other half is returned. Otherwise your
entire stake is lost.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void
unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will
be counted. Corners awarded but not taken do not count.
1st/2nd Half Asian Handicap
Bets settled on the relevant half result only.
Extra-Time Asian Handicap In-Play
Normal In-Play Asian Handicap rules apply but only
goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
Asian Total Cards
Predict the total number of cards in a match. The card line will
either be a quarter-card, half-card or whole-card with bet settlement as follows:
Card line of 4.5 - If you bet over 4.5, your bet wins if there are more than 4 cards in the match.
Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in
the match. Otherwise your stake is lost.
With a card line of a whole number, if the total number of cards in the match is the same as the card
line, your stake is returned.
Card line of 5.5, 6 - If you bet over, your stake is equally divided between over 5.5 cards and over
6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly,
half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet
under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if
there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and
the other half is returned. Otherwise your entire stake is lost.
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes
(e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled
90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent
part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void
unless settlement of bets is already determined.
Asian Total Corners
Predict the total number of corners in a match. The corner line
will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
Corner line of 8.5 - If you bet over 8.5, your bet wins if there are more than 8 corners in the
match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9
corners in the match. Otherwise your stake is lost.
With a corner line of a whole number, if the total number of corners is the same as the corner line,
your stake is returned.
Corner line of 8, 8.5 - If you bet over, your stake is equally divided between over 8 corners and
over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8
corners exactly, half your stake is lost and the other half is returned. Otherwise your entire stake
is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5
corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners
exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void
unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will
be counted. Corners awarded but not taken do not count.
Asian Corners In-Play
Settled as pre game Asian corners, in the event of an
abandonment before 90 minutes have been played, then all bets will be void unless settlement is
already determined
1st Half Asian Corners In-Play
Settled as pre-game Asian corners except result is
settled on total at half-time, in the event of an abandonment before half time then all bets will be
void unless settlement is already determined.
GOAL LINE
In the event of a game being abandoned before 90 minutes have been played all bets are void unless
settlement of bets is already determined. Please refer to the following examples regarding
settlement of bets:
Extra-Time Goals In-Play
Only goals in extra time count. In the event of a match being
abandoned before extra-time has finished then all bets will be void unless settlement of bets is
already determined.
Goal Line 2
Goal line under 2
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then
the stake is returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2
- Bets win if there are three or more goals scored in the match. If there are two goals exactly the
stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Goal Line 2,2.5
Goal line under 2,2.5
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half
the stake will win and half will be returned. Bets lose if there are three or more goals scored in
the match.
Goal line over 2,2.5
- Bets win if there are three or more goals scored in the match. If there are two goals exactly half
the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the
match.
Goal Line 2.5
Goal line under 2.5
- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more
goals scored in the match.
Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2
goals scored in the match.
Goal Line 2.5,3
Goal line under 2.5,3
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half
the stake will be returned and half will be lost. Bets lose if there are four or more goals scored
in the match.
Goal line over 2.5,3
- Bets win if there are four or more goals scored in the match. If there are three goals exactly half
the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the
match.
Goal Line 3
Goal line under 3
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then
the stake is returned. Bets lose if there are four or more goals scored in the match.
Goal line over 3
- Bets win if there are four or more goals scored in the match. If there are three goals exactly, the
stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line In-Play
For In-Play bets all goals are considered regardless of whether they
are scored before or after the bet is placed.
TOURNAMENT BETTING
Top Team Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout
goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.
Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty
shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.
Top Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals
do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team
quoted is for reference purposes only.
For the FA Cup, goals count from the 1st round proper onwards.
Tournament Totals/Specials
Total Tournament Cards - The maximum number of cards per
player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not
count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a
manager or a substitute on the bench is shown a card, it will not count for these markets).
Tournament Total Goals, Team Total Goals, Highest Scoring Team - For markets applying to the whole
tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a
particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored
in penalty shootouts do not count.
If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void.
Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may
apply in cases of postponed matches.
Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra-time and penalty
shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not
count.
Tournament Corners - Only corners taken in 90 minutes count.
Team To Go Unbeaten - Team must complete the tournament without losing any game or any two-legged
tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.
Tournament and Top Goalscorer Doubles
A special price will apply to predict the
Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.
Golden Ball
This market is settled on the winner of the Golden Ball (the best player
of the tournament as declared by FIFA).
Golden Glove
This market is settled on the winner of the Golden Glove (the best
goalkeeper of the tournament as declared by FIFA).
UEFA Player of the Tournament
This market is settled on the winner of Player of the
Tournament (the best player of the tournament as declared by UEFA).
Club Goalscorer
Match Bet
Both players must take some part in the tournament for bets to stand. In the
event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in
penalty shootouts do not count.
Furthest Progressing Team
Based on the round a team exits a competition - regardless
of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat
rules apply. All-in, play or not.
Qualification Match-Ups
Should a team be disqualified from the tournament prior to the
match, and a bye is awarded, then all qualification bets will be made void for that tie.
Top Continental Team
Settlement based on the round a team exits the competition,
regardless of extra-time. A team winning the final would be deemed the top team. Dead-heat rules
apply.
ANTEPOST
Season Specials
Bets settled on final league position/points total. Playoff points do
not count except where specifically mentioned in the individual special.
Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and
in league(s) indicated in the market title.
To Reach Playoffs
The 4 teams which finish in the playoff positions and proceed into
the playoff competition will be settled as winners for this market. E.g. those teams gaining
automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.
To Finish in the Top/Bottom Half
Bets are settled based on the official finishing
positions at the end of the season.
Relegation Betting
If a team is removed from the league before the season has started,
then all bets on that market will be made void, and a new relegation book will be opened.
Transfer Specials
Club of player refers to club to which the player is permanently
contracted. Loan deals do not count.
Season Handicap Winner
Settlement is determined after handicap points have been added
to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).
Divisional Betting
For settlement purposes, in divisional betting the finishing
position of teams at the end of the scheduled programme of matches will determine placing (dead-heat
rules apply in the event of two or more teams tying in the standings (according to official
competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the
respective leagues. Bets will stand on any team which does not complete all of its fixtures.
The only exception to this is for South American leagues, where a playoff is played to determine the
league winner when teams are tied 1st on points. In this case, we will deem the league winner to be
the winner of the subsequent playoff.
Top Goalscorer
Only goals scored within the quoted division are counted for this
market irrespective of the team (within that division) for which they are scored. The team quoted
alongside the player is for reference only. Only league goals count - excluding playoff matches. Own
goals do not count. Dead-heat rules apply.
Season Match Bets/Team Points Totals
If any team does not complete all its fixtures
then all match bets and team points total bets involving that team will be made void - win or lose.
Next Permanent Manager
Bets are settled on the next permanent manager as announced by
the club. Caretaker bosses and interim managers do not count for this market. In the event of the
person appointed not being called manager then settlement will be based on the individual chosen to
pick the first team.
Managers to Lose Their Positions by the End of the Season
The end of the season is
defined as the time when the league programmes, including any playoff matches, have been completed.
Next Manager to Lose Their Position (Sack Race)
If no manager has left his position by
the end of the last scheduled league fixture (including any playoff matches) then the No Manager to
Leave option will be deemed the market winner.
SOCCER STATISTICS
Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and
penalties do not count.
Player Total Goals
Player must take some part in the tournament for bets to stand.
Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.
First Team Headed Goal
If no headed goal then all stakes are returned.
Total Corners, Corners in Second Half
Corners awarded but not taken do not count.
Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void
unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will
be counted.
Extra-Time Corners In-Play
Only corners in extra-time count. In the event of a match
being abandoned before extra-time has finished then all bets will be void unless settlement of bets
is already determined.
Multi-Corners
The multi-corners result is calculated by multiplying the number of
match corners taken in the first half by the number taken in the second half.
Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to
final corner count for each team to determine handicap winner. Bets will be void if the match is
abandoned.
Alternative Corners
Settlement of Alternative Corners market is based on the total
corner count at the end of the match.
Total Goals/Number of Goals in Match/Alternative Total Goals In-Play
In the event of a
match being abandoned before 90 minutes have been played all bets will be void unless settlement of
bets is already determined.
Extra-Time Goal Line In-Play
Normal In-Play Goal line rules apply but only goals in
extra-time count. The score at the start of extra-time is deemed to be 0-0.
Ten Minute Events In-Play
Bets are settled on the number of events occurring in the
specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only
count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted
time periods will be made void unless settlement of bets is already determined. Note that for the 10
minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and
free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.
Goals Odd/Even
Any match resulting in 0-0 will be settled on an even number of goals.
For Team Odd/Even markets, if the specified team does not score then we will settle on an even
number of goals. In the event of an abandoned match then bets for that match will be void.
Both Teams to Score
In the event of a match being abandoned after both teams have
scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match
is postponed or abandoned without both teams scoring, all bets will be void.
Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st
half and if both teams will score in the 2nd half of the match. Bets will be void if the match is
abandoned unless settlement of bets is already determined.
Home/Away Team to Score
in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match.
Bets will be void if the match is abandoned unless settlement of bets is already determined. If a
match is played at a neutral venue the team listed first is deemed the home team for betting
purposes.
Half Time Result/Both Teams To Score
Predict the result of the
1st half of the match and if both teams will score in the 1st half. Bets will be void if the match
is abandoned unless settlement of bets is already determined.
Half Time Result/Total Goals
Predict the result of the 1st half of the match and the
number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is
already determined.
Divisional Goals
A minimum of four matches must be
played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.
Quickest Goal
Predict the team to score the quickest goal relative to each team's
actual kick-off time. Dead-heat and Rule 4 (Deductions) rules apply. Settlement is determined by the
minute in which the first goal is scored. Matches with delayed kick-offs count providing the match
is played the same day.
Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In
the event of a match being abandoned before 90 minutes have been played then all bets will be void
unless settlement of bets is already determined.
Total Goal Minutes
Predict the aggregate time of all goals scored in the match, e.g.
goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half
added time count as 45. Any goals scored in second half added time count as 90. Should a dispute
arise as to the time of any goal then the time provided by the PA will be deemed the time for
settlement purposes.
If a match is abandoned then all bets will be made void apart from those that have already made up
(e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total
goal minutes will be paid out as winners whilst under and bracket bets will be losers).
Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows
are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled
90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent
part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void
unless settlement of bets is already determined.
First Card Received / 1st Player Booked
In the event of two or more players receiving
a card for the same incident then the player who is first shown a card by the referee will be deemed
the winner for settlement purposes. Both yellow and red cards count for these markets.
Time of First Card
Both yellow and red cards count for this market.
First Team Card/Next Card Betting
Only players on the pitch count.
In the event of two or more players being booked for the same incident the player who is first shown
a card by the referee will be deemed as the winner for settlement purposes.
For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1
red card, the next card is deemed to be the 5th card.
Next Goal Method
Free-kick - Goal must be scored directly from the free kick.
Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored
directly from a corner kick.
Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal - If goal is declared as an own goal.
Header - Last touch of the scorer must be with the head.
Shot - All other goal-types not included above.
No Goal
Total Shirt Numbers
If any goal is an own goal, the shirt number of the scorer of the
own goal will count. It will count towards the side which is credited with the goal. Note, this is
different from the ruling for First Player to Score.
For the purposes of any bet on shirt numbers a player will be deemed to wear throughout the game the
shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch).
Any player whose shirt bears no number on his first joining the field of play will be allocated
number 12.
In the event of a match being abandoned before 90 minutes have been played, all bets will be void,
unless settlement of bets is already determined.
Supremacy
Where a goal supremacy market is offered on a group of matches (e.g. a home
goals versus away goals market) if one or more matches are abandoned then all bets on that market
will be void.
Team to Score First/Second/Next Goal
Own goals count to the side credited with the
goal.
Team to Score Last
Bets will be void if the match is abandoned.
Team Performances
90 minutes play only. Points awarded/deducted for each individual
team as follows:
Win the match = 25 pts
Draw the match = 10 pts
Each goal scored = 15 pts
Each corner gained and taken = 3 pts
Keep a clean sheet = 10 pts
Score before 20:00 = 10 pts extra (maximum 10 points per team)
Each yellow or red card received = 5 pts and 15 pts deducted respectively (maximum 20 points per
player)
In the event of the match not being completed then all bets are void.
Last Penalty Score/Miss
Predict whether the last penalty awarded in the shootout be
scored or missed - if match does not go to penalty shootout all bets will be void.
Penalty Shootout to Go to Sudden Death
Predict whether shootout will go to sudden
death or not (e.g. 11 or more penalties taken) - if match does not go to penalty shootout all bets
will be void.
Team Next Penalty
Predict whether the next team penalty will be scored or missed - if
match does not go to penalty shootout or team does not take designated penalty all bets will be
void.
Team Penalties Converted
Predict the total number of penalties a team scores in a
penalty shootout - if match does not go to penalty shootout all bets will be void.
Team to Take Last Penalty
Predict which team will be awarded the last penalty in the
shootout - if match does not go to penalty shootout all bets will be void.
Total Converted Penalties (Goal Line)
Predict the total number of penalties scored in
a penalty shootout - if match does not go to penalty shootout all bets will be void.
Shootout - Asian Handicap
All bets on the Shootout Asian In-Play market are settled
according to the score-line for the remainder of the shootout after the bet has been struck, e.g.
any converted penalties prior to the bet being placed are ignored for settlement purposes. If match
does not go to penalty shootout all bets will be void.
Total Converted Penalties (Over/Under)
Predict the total number of penalties scored in
a penalty shootout - if match does not go to penalty shootout all bets will be void.
Sportbladet Zoom (Which Player Will Cover Most Metres)
All-in, play or not. Only
listed players count. Bets are settled on the official Sportbladet Zoom statistics.
TopTennis
In the event of any of the following circumstances all bets will stand:
A change of schedule and/or day of match
A change of venue
A change from indoor court to outdoor court or vice versa
A change of surface (either before or during a match)
Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting
Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).
Winning Quarter/Winning Half
Name the tournament quarter the winner will come from (1st/2nd/3rd/4th). Name the tournament half the
winner will come from (Top/Bottom).
The specified tournament must be completed in full for bets to stand.
Name The Finalists/Final Forecast/Reach The Final
Non-runner no-bet. The specified tournament must be completed in full for bets to stand.
Match Betting Including In-Play
In the event of a match starting but not being completed then all bets will be void unless after the
start of the match a player is disqualified in which case the player/team progressing to the next
round or being awarded the victory will be deemed the winner for settlement purposes.
Tournament Match Betting
Both players in a specified match-up must play 1 point in the tournament for bets to stand. If
players progress to the same round of the tournament bets will be void.
Set Betting
Bets are void if the statutory number of sets are not completed, or are changed.
Race to 3 Games (Pre-Game)
Either player must win 3 games for bets to stand.
First Set Winner
In the event of the first set not being completed bets will be void.
Tie-Break in First Set
In the event of the first set not being completed bets will be void, unless the score has reached 6-6
in which case the market will be settled as Yes.
Tie-Break in Match
In the event of the match starting but not being completed all bets are void unless a tie-break has
already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a
Wimbledon Match
Double Result
Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the
match. In the event of match starting but not being completed all bets are void.
Total Sets
Both 2-Way and 3-Way markets may be offered. 3-Way has ‘Exactly’ as an option. Bets are void if the
statutory number of sets are not completed, or are changed.
Most Aces
In the event of a disqualification or retirement all bets will be void, unless settlement of the bet
has already been determined. Bets settled from official tournament statistics.
1st Service Game
2-Way market offered for a named player to hold or break on the 1st Service Game of the match. The
1st Service Game must be completed in full for bets to stand.
1st Break Of Serve
Name the first player to break serve in the match. If there is no break of serve in the match, bets
will be settled as a push.
Number of Sets Including In-Play
In the event of a disqualification or retirement all bets will be void unless the final set has
begun, settlement of the bet has already been determined, or there is no conceivable way the set
and/or match could be played to its natural conclusion without unconditionally determining the
result of that market.
E.g. In a Best of 5 Set match; if a player retires in the 4th Set; pre match bets on Over/Under 3.5
Sets are settled as winners/losers respectively, since any natural conclusion to the match would
result in 4 sets having been played. In-Play bets on 3, 4 and 5 Sets respectively are void as the
outcome of the market cannot be unconditionally determined.
Markets Based on Total
Games/Handicap Games Including In-Play
These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap
Betting (based on games won). In the event of forfeited points/games, these will count for final
settlement.
For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
In the event of retirement, disqualification or change of surface mid-match, bets will be void unless
there is no conceivable way the set and/or match could be played to its natural conclusion without
unconditionally determining the result of that market.
E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as
winners/losers respectively, since any natural conclusion to the set would have at least 10 games;
bets on Over/Under 10.5 games or more are void.
E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in
match will be settled as winners/losers respectively, since any natural conclusion to the match
would have at least 24 games; bets on Over/Under 24.5 games or more are void.
E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of
+2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will
be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as
losers. All bets on handicaps ranging from -2 to +2 will be void.
The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets
(see related Set Betting). In the event of the statutory number of sets being changed or differing
from those offered for betting purposes then all bets are void.
At the end of the match all of the games each individual player wins are totalled and the handicap
applied to determine the handicap winner.
Nationality of Winner
Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.
Fastest Serve Tournament
Player must serve 1 ball for bets to stand. Bets will be settled on official tournament results.
Number of Aces/Double Faults
In the event of a disqualification or retirement all bets will be void, unless settlement of the bet
has already been determined. Bets settled from official tournament statistics.
How Many Sets Will Player Drop During Tournament
In the event of the player retiring from the match/not starting a match (forfeit) it will count as a
loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.
Stage of Elimination
Player must play 1 point in the tournament for bets to stand.
Winning Seed
Predict whether the winner will be seeded odd or even. If an unseeded player wins the tournament then
all bets will be void.
Match Tie Breaks
In some competitions, matches that reach one set all are decided by a Match tie-break.
If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd
set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.
Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
International Premier Tennis League
Match Tie Betting - Settlement will be
based on the official result.
Single-Set Match betting - Specifically for the final single-set match of a Match Tie, settlement of
markets will be based on the first player(s) to reach 6 games (and the score at that point), and
will ignore any subsequent ‘catch up’ games played in the set.
If during a set a player is substituted, all bets will stand.
In-Play Game Markets (Current and Next)
The player who serving in the relevant game is denoted by (Svr).
If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or
Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void,
regardless of the result.
In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game
will be void, with the exception of Next Game First Point.
Game to Deuce will be settled as Yes if either player/team wins the game to 40 or the score reaches
40-40 at any stage.
If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will
stand. If the umpire awards a penalty game, or in the event of a game not being completed through
player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement
has already been determined. In the event of forfeited points/games, these will count for final
settlement.
In-Play Race Markets
Bets are settled based on the first player to reach the nominated number of games in the relevant
set. In the event of neither player reaching the number of games required (because of abandonment)
then bets on that market will be void. In the event of forfeited points/games, these will count for
final settlement.
If the relevant set is not played then all race markets for that set will be void.
In-Play Set Betting
Match must be completed for bets to stand. In the event of a disqualification or retirement all bets
will be void.
In-Play Set Winner (Current and Next)
In the event of a set starting but not being completed then all bets will be void unless settlement
of bets is already determined.
In-Play 3rd/4th/5th Set Yes/No
In the event of a set starting but not being completed
then all bets stand as long as one point of the specified set is played.
In-Play Set Score (Current and Next)
If no next set played then bets on that set will be void. The nominated set must be completed for
bets to stand. In the event of forfeited points/games, these will count for final settlement.
In some competitions matches that reach one set are decided by a Match tie-break.
If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd
set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner
will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void
if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will
stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
In-Play Total Games in Next Set
If no next set played then bets on that set will be void. See also the general rules on Total Games
markets. In the event of forfeited points/games, these will count for final settlement.
In-Play Point Betting
Bets are offered for a player to win the nominated point. In the event of the point not being played,
due to the game or match ending, all bets on that point will be void. In the event of forfeited
points, these will count for final settlement.
If the nominated point is awarded as a penalty point, all bets on that point will be void.
Bets stand regardless of whether or not a point takes place in a tie-break.
In-Play Tie-Break Markets (Including Match Tie-Breaks)
If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand
irrespective of whether or not the tie-break includes the awarding of a penalty point.
If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the
tie-break will be void.
If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will
stand, but bets on tie-break score will be void (unless the only way the tie-break could be won was
Any Other.) Bets on tie-break total points will only be settled if the tie-break has already
exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.
In the event of the tie-break not being completed through disqualification or retirement, all bets on
the tie-break will be void, with the exception of tie-break total points as detailed above.
If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via
disqualification) then all bets on the tie-break will be void, with the exception of tie-break total
points as detailed above.
In-Play - Player to be Broken During Match
In the event of disqualification or retirement, bets will be void if the player has not yet been
broken (unless there is no conceivable opportunity for them to serve again - in which case bets will
be settled on the player having not been broken).
In-Play - Incorrect Server
If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or
Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
Topwintersports
Sports:
Alpine Skiing
Biathlon
Bobsleigh
Cross-Country Skiing
Freestyle Skiing
Luge
Nordic Combined
Skating
Skeleton
Ski Jumping
Snowboarding
Event Markets (including Outright/Podium/Winning Continent/Winning Nationality)
All bets are settled on the official results/rankings of the International Ski Federation (FIS), the
International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic
Committee or any official body deemed to have such authority for competitions. Subsequent
disqualifications and/or appeals will not affect bets.
If the conditions of a specific event are changed from those originally listed by the official
governing body then bets will be void, unless settlement of the bet(s) is already determined. E.g.
altered official distance (note: for Cross-Country and Biathlon bets will be void if the official
(listed) distance is changed, but will stand if the actual course distance is changed)/fewer rounds
or order of events, with the exception of Ski Jumping events, where results will stand for markets
providing one round is completed in full (including if the event/round is subject to a re-start, but
excluding Winning Margin - see below rule). Specifically for In-Play Ski Jumping, if an event is
abandoned during the 2nd round, meaning that 1st round results become the official event result;
then any bets placed after the completion of the 1st round will be void.
Specifically for Cross-Country Skiing, Tour de Ski and Ski Tour Canada Outright markets; settlement
will be based on the official final ranking published by the governing body, irrespective of whether
or not all scheduled events are held.
If a specific event (determined as: after a final competitor list is known) is suspended or postponed
bets remain valid provided that the event is completed on the same run/same venue within 36 hours
(with the exception of Winter Olympic events). If the event takes place on a different run/venue
bets will be made void and stakes returned.
Participants must pass starting line/gate for bets to stand otherwise bets will be void and stakes
returned. In the case of a competitor withdrawing/being disqualified prior to the specific event a
Rule 4 (Deductions) may be applied to bets. Bets on any participant who takes part in qualifying for
a specified event but then fails to qualify for the main Round(s) will be classed as losers.
For settlement purposes the result is at the time of the podium presentation. Subsequent
disqualifications and/or appeals will not affect bets.
Specifically for Nordic Combined betting, if the results of the provisional competition round are
used for the start of the cross country race, all event bets are void.
Round/Jump 1 Markets In-Play - If an event is abandoned prior to the completion of Round 1 then bets
will be void, unless settlement of the bet(s) is already determined.
If an event re-starts during the 1st Round/Jump, all bets placed on markets offered In-Play prior to
the re-start will be void, unless settlement of the bet(s) is already determined.
Group Betting
If one or more participants fail to take part in a specified event then bets will be void. Dead-heat
rules apply.
Winning Margin
Bets will be settled on the winning intervals/ranges listed by an event's official governing body. If
the conditions of a specific event are changed from those originally listed by the official
governing body then bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of
events.
If two or more participant’s dead-heat for first place, the winning margin will be determined as the
winning interval/range between first place and the next finishing position. E.g. Two participants
tie for first place, the winning margin will be the interval/range between those and the participant
in third place.
Finishing Position
If a participant fails to finish the specified the event then the result will be settled as the ‘X’
Position or worse option.
Finish Both Runs
Offered for multiple round/run Alpine events. If an event is reduced to one round/run them bets will
be void. Participants must start both runs (unless not qualified for Round 2), otherwise bets will
be void.
To Take Overall Lead/To Take Round 1 Lead (Run/Jump 1)
If two or more participants dead-heat the leading time or jump then the 'Yes' outcome, for the
specified participants, will be deemed the winner for settlement purposes.
To Take Round 1 Lead market (Run/Jump 1) - If an event is abandoned prior to the completion of Round
1 then bets will be void, unless settlement of the bet is already determined.
To Take Overall Lead - If an event is abandoned prior to the completion of Round 2 (in multiple Round
events) then bets will be void, unless settlement of the bets is already determined.
Shooting Performance (Including Head-to-Heads)
If a biathlete starts but fails to finish a race then bets will be void except for those bets the
outcome of which has already been determined at the time the athlete fails to finish.
Shooting Time in 1st Shoot
Settlement will be based on official 1st Shooting range timings provided by www.biathlonworld.com. If
the outcome lands exactly on the quoted time then bets will be void.
Qualification Markets
Where markets are offered (including match betting) specifically relating to qualifying stages/rounds
the results of the official governing bodies are used. Qualification rankings are dependant on
times/distances and/or points (FIS) where appropriate. (In the event of two participants getting the
same time the winner will be deemed the participant with the least FIS points). Where FIS points are
not applicable participants with the same time/distance will be settled as a Push.
Match Betting
Both participants must leave the start line/gate for bets to stand.
If an event comprises of just one round then official results from that round will be used for
settlement purposes. If a player is disqualified or withdraws after starting that round the other
player will be deemed the winner.
Round 1 match betting (Run 1 or Jump 1) - both participants must leave the start line/gate for bets
to stand. If an event is abandoned prior to completion of the 1st round, then bets will be void.
In-Play Ski Jumping Overall match betting - if an event is abandoned during the 2nd round, meaning
that 1st round results become the official event result; then any bets placed after the completion
of the 1st round will be void.
For multiple round events, if both participants fail to qualify for the next round then settlement
will be based on official 1st round/run standings.
If both participants fail to register a result in the official 1st round/run standings, either by
failing to finish or being disqualified during the 1st round/run, then bets will be void.
If both participants qualify for the next round but neither completes the event then bets will be
void. For Cross-Country sprint event match-ups the final official placing for the event will be used
to determine settlement.
If a player is disqualified or withdraws after starting either prior to the completion of the first
round, or after both players have qualified for a further round, the other player is deemed the
winner, assuming that player completes the respective round.
If a player is disqualified during a subsequent round, when the other player in the match bet has
already not qualified for that round, the disqualified player is deemed the winner.
If the conditions of a specific event are changed from those originally listed by the official
governing body then bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of
events; with the exception of ski-jumping events, where results will stand for match betting
providing one round is completed in full (including if the event/round is subject to a re-start).
Biathlon Time Match-Ups - Settlement will be based on course time only (not overall time including
shooting penalties).
Leg Match-Ups (Biathlon and Cross-Country) – Both named participants must start the specified leg,
otherwise bets are void. Settlement will be based on changeover order/rank at the end of the
specified leg.
Medal Specials
The quoted athlete must start at least one race (in the specified competition e.g. Olympics) for bets
to stand (qualifying counts as started). Unless otherwise stated team medals count.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopOther Sports
Archery
Outright Betting is all-in compete or not. The podium presentation will
determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Match Betting - In the event of a match starting but not being completed the following markets will
be void, unless the specific market outcome is already determined:
To Win Match
Total Points (2-Way)
Set Winner (3-Way)
End Winner (3-Way)
For betting purposes Extra Arrows will count.
Canoe/Kayak
All-in compete or not. The podium presentation will determine the
settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Combat Sports
Outright Betting is all-in compete or not. Where applicable the podium
presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will
not affect bets.
Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void
and stakes returned. If either fighter is replaced with another fighter all bets will be void and
stakes returned.
Curling
Outright Betting - All-in, compete or not.
Match Betting - All matches will be settled on the final score. For betting purposes extra ends will
count.
End Betting - For end betting purposes, if a Blank End price is not offered for a specific end, all
bets will be void if the end is blank (0-0)
Diving
Participants must make one dive for bets to have action otherwise bets will be
void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent
disqualifications and/or appeals will not affect bets.
Equestrian
All-in compete or not. The podium presentation will determine the settlement
of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of
riders changing named horses during an event.
Fencing
Outright Betting is all-in compete or not. Where applicable the podium
presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will
not affect bets.
To Win Match - Prices are offered for each participant to win the duel and in the event of a draw all
bets will be void and stakes returned. If either participant is replaced with another fighter all
bets will be void and stakes returned.
Gymnastics
Competitors must attempt one discipline/round for bets to stand. The podium
presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will
not affect bets.
Lacrosse
Tournament Outright Betting - All bets will have action.
Match Betting - Games must go full 60 minutes for bets to have action. Overtime is included for
settlement purposes. All bets will be void if the match is not played on the scheduled date.
Proposition Involving Players - Both players must take some part in the game for bets to have action.
Player Markets - Both Player Points and Player Match-Ups are determined by the goals and assists for
each player, as stated by the box score from the official Website of each league or tournament.
In-Play - Overtime is included for settlement purposes. The game must be completed for bets to stand,
unless the specific market outcome is already determined.
Modern Pentathlon
Participants must pass the starting line for bets to have action
otherwise bets will be void and stakes returned. The podium presentation will determine the
settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Pelota
Match Betting - In the event of any of the named players in a match changing
before the match starts then all bets void. In the event of a match starting but not being
completed, all bets will be void.
Pesapallo
All games must start on the scheduled date for bets to have action. For
settlement purposes extra innings do not count. If a game has been postponed or cancelled before its
due start time then all bets are deemed no action.
Rowing
All-in compete or not. Where applicable the podium presentation will determine
the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of a race starting but not being completed (e.g, there is no deemed winner) then all
bets will be void.
Sailing - America's Cup
All-in compete or not. Where applicable the podium presentation
will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect
bets.
To Win Match - In the event of a race starting but not being completed then the player/team
progressing to the next round or being awarded the victory will be deemed the winner for settlement
purposes.
Sepak Takraw
Matches must start on the scheduled date for bets to have action. A match
must be completed in full for bets to stand, unless settlement of bets is already determined.
Shooting
All-in compete or not. The podium presentation will determine the settlement
of bets. Subsequent disqualifications and/or appeals will not affect bets.
Softball
Outright Betting is all-in compete or not. All games must start on the
scheduled date for bets to have action. If a game has been postponed or cancelled before its due
start time then all bets are deemed no action.
In the event of a Mercy Rule being called, all bets will stand on the score at the time.
Surfing
Outright Betting - May be subject to a Rule 4 (Deduction). Participants must
start Round 1 of a specified competition for bets to stand. Otherwise bets will be void and stakes
returned. The classification at the time of the podium presentation (as per official ASP result)
will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect
bets. If a specified event is not fully completed then bets will be void and stakes returned.
Match-Ups - Will be settled upon the surfer progressing furthest in a specified competition. If both
quoted participants are knocked out in the same round of a specified tournament, then the winner,
for betting purposes, is deemed the surfer with the highest score. In the event of scores being tied
bets will be void. Both quoted surfers in a match-up must compete in Round 1 for bets to stand.
Heat Betting - All surfers must enter the Water for the specified Heat for bets to stand, otherwise
bets will be void and stakes returned.
Swimming
All-in compete or not. The podium presentation will determine the settlement
of bets. Subsequent disqualifications and/or appeals will not affect bets.
Triathlon
Participants must pass the starting line for bets to stand otherwise bets
will be void and stakes returned. The podium presentation will determine the settlement of bets.
Subsequent disqualifications and/or appeals will not affect bets.
Weightlifting
All-in compete or not. The podium presentation will determine the
settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Wrestling
The podium presentation will determine the settlement of bets. Subsequent
disqualifications and/or appeals will not affect bets.
To Win Match - In the event of a draw all bets will be void and stakes returned. If either fighter is
replaced with another fighter all bets will be void and stakes returned.
Yachting
All-in compete or not. The podium presentation will determine the settlement
of bets. Subsequent disqualifications and/or appeals will not affect bets.
Settlement of Wagers for Other Sports
Statistics provided by the official score(s)
provider or the official website of the relevant competition or fixture will be used to settle
wagers. Where statistics from an official score(s) provider or official website are not available or
there is significant evidence that the official score(s) provider or official website is incorrect,
we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopSport's Special Offers "BundlesBets"
AllBundlesBetshave a limited stake of £500 per bet and strictly restricted to one bet per promotion per
player.
Boosted Accumulator
BundlesBetssometimes offers enhanced accumulator odds, where backing the teams in the promotion will give a
better return if the bet wins than simply adding them to a normal multiple bet.
The boosted odds comparison price is based on BundlesBetsprices at the time the promotion is created and
are subject to change.
You must back the promotion in the promotion section to get the enhanced price and return
automatically.
To score and win
Player must start to qualify otherwise the bet is void and full stake is refunded, if the player
starts and is then substituted then the bet stands.
For Cup matches only the 90 minute result counts extra time and penalties are not included.
Boosted Odds
BundlesBetssometimes chooses to boost certain odds as a promotion. To receive the boosted odds the bet must
be selected from the Specials section or a promotional banner.
Big Guns V The Field
The Bet type refers to Golf bets in the largest tournaments.
Price is for one of the named *Big Gun” golfers to win the Tournament, field odds are for any unnamed
player to win the Tournament.
Total League goals
This special offer type refers to a bet on how many goals will be scored in a particular league on a
particular day. For example a bet on “over 22 goals on a Premier League Saturday” means in order for
the player to win the bet there must be at least 23 goals scored by all Premier League teams playing
on a given date. The under bet means there must be less than 23 goals on the day.
TopSpecials
Unless otherwise stated all bets on Specials markets are all-in run, or not.
Cryptocurrency Market Betting
All betting on cryptocurrency markets are singles only.
Settlement of bets is based on the cryptocurrency’s price according to CoinMarketCap.com at the time of event date. Bookmaker’s decision is final.
Election Betting
All betting within a given election is singles only. Accumulative bets accepted in error will be
settled as singles with the stake apportioned.
Settlement of all bets will be based on the total votes cast and counted at the time of the election,
and not on any subsequent legal challenge.
UK General Elections
Party Totals will be counted based on the party that the
elected MPs stood for in the election, and will not be altered based on any subsequent defections.
The Speaker, if seeking re-election, will not count as an MP of any party.
Any constituency that has its election postponed from the normal polling day will not count for
settlement purposes. Constituency betting on such a seat will be made void.
Bets on an Overall Majority require the Party to win an absolute majority of the seats contested on
polling day (e.g. 326 out of 650). If no party does so then “No Majority” will be settled as the
winner. If some MPs [e.g. Sinn Fein] do not take their seats that does not change the requirement
under this rule.
Next Government and Prime Minister after the next General Election will be settled based on the first
government formed after the General Election. For the avoidance of doubt, that government must pass
a Queen’s Speech or win a confidence motion in the House of Commons. For a party to be considered
part of a coalition they must have representation in the Cabinet. A minority government is one in
which the parties forming a coalition have fewer than 326 seats.
Turnout bets will be settled on UK-wide turnout on the normal polling day. Vote Share Betting,
including Most Votes, will apply on GB seats only (so excluding Northern Ireland), unless otherwise
specified.
Next Party Leader Markets
Temporary, interim, or caretaker leaders do not count, unless they
lead their party into a General Election.
US Election
All bets are settled on the winner of the election and not on the person who is inaugurated.
Bets on Total U.S. Electoral College Votes will be settled based on the vote in each state (and in
each Congressional district in Maine and Nebraska) on the day of the election, and not on the actual
meeting of the electoral college.
US Primaries & Caucuses - All markets will be settled on vote share, and not on the national
delegate count arising from the vote. Where vote share is not declared, as in some caucuses, then we
will use the number of state delegates or equivalents won to settle the market.
Australian Election
To Win Outright will be settled on the Party that provides the Prime Minister for Federal Elections,
the Premier for State Elections and the Chief Minister for Territory Elections.
Total Labour Seats (House of Representatives) will be settled on the Total seats won by the ALP in
the House of Representatives.
Total Coalition Seats (House of Representatives) will be settled on the Total seats won by the
Liberal/National/LNP/CLP Parties in the House of Representatives.
Correct Election Result and Seat Handicap will be settled on the AEC Declaration of Poll, and
includes all the Liberal/National/LNP/CLP Parties seats counted in Coalition in the House of
Representatives.
Seat Winner will be settled on the Party of the Elected Candidate as per the ballot paper.
A Hung Parliament is defined as neither Labour (ALP) or the Coalition (Liberal/National/LNP/CLP
Parties) holding a majority of seats in the House of Representatives.
Eurovision Song Contest
Settlement will be based on the official results. Where applicable dead-heat rules will apply. Bets
are settled as losers if a country does not finish a competition, e.g. through disqualification.
Eurovision Song Contest Handicap Betting - Settlement will be at the odds displayed using the actual
number of points awarded to each country, adjusted for the handicap.
Match Betting - Bets settled on the country who finishes highest in the official final result. All
match bets are offered for the final, unless otherwise stated.
Group Betting (inc Top Nordic, Top Baltic etc) - Bets settled on the country who finishes highest in
the official final result. If all countries in the group fail to reach the final all bets will be
void.
Any Country To Get Nul Points - This market refers to the final only.
Max 12’s Received From The Juries – Bets settled on the number of juries that give a specific country
the maximum 12 points, as shown on the official website. Public televoting does not count for the
purpose of this market.
Snow on Christmas Day
Snow to be recorded falling at the London Weather Centre for bets placed on snowfall in London, or at
other relevant city airports for bets placed on snowfall at all other cities on dates displayed.
British Weather Services will determine the final results. Singles only.
Reality Shows
Bets will be settled on the official results. If two or more participants are evicted in a specified
eviction market and the order of eviction is clear then this will be used for settlement purposes.
If the order of eviction is unclear then dead-heat rules will apply. Evictees and walk-outs will be
settled as losers. A contestant leaving by other than an eviction before a nomination round has
taken place will be deemed a non-runner for that eviction and a Rule 4 (Deductions) may apply.
Others may be added to the market at any time.
Big Brother
Outright Markets
Bets will be settled on the official results.
Evictees and walk-outs (removed by Big Brother or leave of their own accord) will be settled as
losers. Should that same contestant be re-admitted at a later date, they will be treated as a new
contestant and previous bets will not stand.
In the event of the series being cancelled before an official winner is declared, bets will be
settled as a dead-heat between the contestants that have not been eliminated. Outright bets on
contestants already eliminated will be treated as losing selections.
Any late changes to methods of eviction, addition or subtraction of housemates or any other factors
affecting the market are beyond our control and bets will stand or be made void in accordance with
our rules.
Fake evictions will not be considered as winners, the housemate must leave the house on a permanent
basis. Therefore any bets placed on Next Eviction will run until a housemate is seen to leave the
house with no immediate prospect of return.
Next Eviction - Bets will be settled on the official results.
If two or more participants are evicted in a specified eviction market and the order of eviction is
clear then this will be used for settlement purposes. If the order of eviction is unclear then
dead-heat rules will apply.
A contestant leaving by other than an eviction before a nomination round has taken place will be
deemed a non-runner for that eviction and a Rule 4 (Deductions) may apply.
Bets on Next Eviction stand regardless how the public have voted (voting to stay in the house or to
be evicted from the house).
In the event that housemates nominated or selected for eviction are not confirmed by Channel 5 for
the UK (or other relevant broadcaster outside of the UK), a market may be formed and bets placed
accordingly. Bets stand regardless of events (all in or not) and additional housemates may be added
to the betting.
We reserve the right to void all bets placed on an Eviction Market should the initial line up for
eviction be changed. Others may be added to the market at any time.
X Factor
To Be Evicted First - Settlement will be based on the first named participant to be evicted in a
specified week/show.
To Be Evicted 2-Way - A Yes/No market will be settled on the result of a specified week/show.
Match-Ups - The act progressing furthest in the competition is deemed the winner. If two acts go in
the same week/show, the first participant evicted will be deemed the loser.
For Next Elimination market, where one listed participant does not take part then a Rule 4
(Deductions) may apply. Where two or more listed participants do not take part, then the market is
void.
To Finish Bottom In Flash Vote - Winner is the act who is announced to have the lowest votes from the
Flash Vote and therefore goes into the sing off. If the Flash Vote does not take place then bets are
void. If more than one act is announced as bottom, or if more than one act goes through to the Sing
Off from the Flash Vote then dead-heat rules apply.
To Be In Sing Off 2-Way - A Yes/No market will be settled on the result of a specified week/show.
Next Manager to Lose an Act - All participants must perform for bets to stand.
If an artist has (solo) listed after their name, and that artist subsequently joins a group, bets
will be settled as losers. If a solo artist does not have (solo) listed after their name, and that
artist subsequently joins a group, bets will be void.
Bottom 3/Bottom 2 - The specified number of acts must been named in a given week/show for bets to
stand. Acts named in the bottom 3 or 2 (dependant on market offered) for a specified week/show are
deemed winners. Where there is a multiple eviction, bets on this market will be settled on
participants evicted. If the bottom 3 or 2 is not clear, then dead-heat rules may apply.
Deadlock - The market is determined as Yes There Will be Deadlock/No There Will Not be Deadlock in a
specified week/show. Where the format of the weekly show dictates that deadlock cannot happen (e.g.
multiple eviction with no song-off), bets will be void.
First Act Announced Safe - Settlement is determined by the first act announced as safe, in a
specified week/show. If it is unclear which act is declared safe first then dead-heat rules may
apply. All participants must perform for bets to stand.
Top 3 Finish (Whole Competition) - Settlement is based on results of the whole series/competition.
Acts placed in the top three of the competition are deemed winners. If the top three result is
unclear then dead-heat rules may apply.
For Winning Groups/Girls/Over’s/Boys markets’, Winning Manager, Winning Category, First Category to
Lose All Acts, First Manager Eliminated; should a listed mentor be replaced by either another
existing mentor or a non-listed mentor all bets will stand.
For all markets; should an individual participant or group change their name during the course of the
series all bets will stand and the new name version will be deemed the same as the original name
version for settlement purposes.
Strictly Come Dancing
If two or more are evicted in a single show then the winner will be deemed to be the first
participant evicted.
Next Elimination Market - Where one listed participant does not take part then a Rule 4 (Deductions)
may apply. Where two or more listed participants do not take part, then the market is void.
Gender of Winner - Settlement is based on the celebrities’ gender.
Match-Ups - The first participant evicted will be deemed the loser.
Sports Personality of The Year
To Win Outright, Winning Sport, Top Three Finish, Straight Forecast; markets will be settled based on
the awards presented on the evening of the ceremony. Dead-heat rules apply.
Match-Ups will be settled based on the official voting figures released after the award ceremony.
Deal Or No Deal
Markets will be settled based on the box the contestant first takes to the table. Any swaps will be
disregarded.
If the contestant elects to Deal at any time then the “Will The Contestant Deal” market will be
settled as “Deal”, even if they later take an option to undo their Deal and open their box.
Moreover, the “How much will the Contestant Win?” market will be settled on the final total prize
money won by the contestant. Any non-monetary elements to the prize will be disregarded.
UK Television Most Viewers Markets
Markets will be settled in accordance with the viewing figures recorded by BARB (Broadcasters
Audience Research Board) as found on their website www.barb.co.uk.
The 7 day data will be used for settlement purposes, as found in their weekly viewing data top 30
section. If the 7 day data is not published we will use their 28 day data.
UK Christmas Number One
Bets will be settled on the official charts as recorded by The Official Charts Company on their
website www.theofficialcharts.com. Bets on solo artists will be deemed as losers if they combine
with another singer to form a duet or several other singers to form a group. Separate prices will be
available for such collaborations.
Chess
Outright Betting - All-in, compete or not. Dead-heat rules apply.
Match bets are settled according to the official tournament results. If either player is replaced
with another player all bets will be void and stakes returned.
Handicap/Total bets are void if the statutory number of games/matches (according to the official
tournament rules) are changed. In the event of a fixture starting but not being completed, bets will
be void unless the outcome is already determined.
Polo
All match markets will be settled including overtime unless otherwise stated. Regulation time must be
completed for bets to stand unless otherwise stated.
Special Events
Where other speciality bets are advertised, rules will be displayed on our Website.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics from an official score(s)
provider or official website are not available or there is significant evidence that the official
score(s) provider or official website is incorrect, we will use independent evidence to support bet
settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.
TopWager Limits
- Wager limits vary for each sport, league and possibly even specific games.
- Each game will display maximum wager limits allowed for the game above the wager selection box.
This maximum wager amount includes any and all previous wager(s) that you have previously made
on that particular game.
- For example: If the maximum allowable wager on the spread in a game is $500.00, the screen will
show “Max Wager : $500.00” above the wager selection box. So, If you have already wagered
$100.00 on that specific wager, then it will show “Max Wager : $400.00” and you will only be
able to wager that amount. The Maximum wager will continue to decrease until the wager limit has
been reached.
- BundlesBets management can, and will adjust wager limits to create VIP Wager Limits for certain
customers. If you would like to raise or lower your limits please contact customer service and
we will adjust on a case by case basis.
BundlesBetsreserves the rights to modify and change these sports wagering rules without notice, please
check back regularly for updates.